#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_override.h"
#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
#include "shaders/scene_terrain.h"
int slot );
VG_STATIC void render_world_position( world_instance *world, camera *cam );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
+VG_STATIC void render_world( world_instance *world, camera *cam,
int layer_depth );
VG_STATIC void render_world_cubemaps( world_instance *world );