menu upgrades
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 0229b9d5ef756994c9fc6c7d10291075d5e0ce22..d90c01b26f9bbc332329d3a010d81883977d5778 100644 (file)
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_override.h"
 #include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
 #include "shaders/scene_terrain.h"
 #include "shaders/scene_fxglow.h"
 #include "shaders/scene_depth.h"
 #include "shaders/scene_position.h"
+#include "shaders/scene_font.h"
 #include "shaders/model_sky.h"
 
 static const float k_world_light_cube_size = 8.0f;
@@ -72,7 +74,7 @@ VG_STATIC void world_bind_light_index( world_instance *world,
                                        int slot );
 VG_STATIC void render_world_position( world_instance *world, camera *cam );
 VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
+VG_STATIC void render_world( world_instance *world, camera *cam, 
                              int layer_depth );
 VG_STATIC void render_world_cubemaps( world_instance *world );