code is no longer based :(
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index a28221fb2af9717ce4f9ba6a79cfe123b4685e4e..d7ea51976729012e95dc76dd01e61ab67e108deb 100644 (file)
@@ -21,6 +21,7 @@
 #include "shaders/scene_position.h"
 #include "shaders/scene_font.h"
 #include "shaders/model_sky.h"
+#include "shaders/model_sky_space.h"
 
 static const float k_world_light_cube_size = 8.0f;
 
@@ -77,5 +78,18 @@ static void render_world_depth( world_instance *world, camera *cam );
 static void render_world( world_instance *world, camera *cam, 
                              int layer_depth );
 static void render_world_cubemaps( world_instance *world );
+static void bind_terrain_noise(void);
+static void render_world_override( world_instance *world,
+                                   world_instance *lighting_source,
+                                   m4x3f mmdl );
+
+#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
+   world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \
+   world_bind_position_texture( WORLD, _shader_##SHADER.id,             \
+                                _uniform_##SHADER##_g_world_depth, 2 ); \
+   world_bind_light_array( WORLD, _shader_##SHADER.id,                  \
+                           _uniform_##SHADER##_uLightsArray, 3 );       \
+   world_bind_light_index( WORLD, _shader_##SHADER.id,                  \
+                           _uniform_##SHADER##_uLightsIndex, 4 );
 
 #endif /* WORLD_RENDER_H */