moved some stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 65494a5be204ea8f6e25b6e7adfddadb3f32a4f7..9693e814dc9c0c07347fd03883f07905265bdc09 100644 (file)
@@ -1,3 +1,7 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef WORLD_RENDER_H
 #define WORLD_RENDER_H
 
@@ -15,22 +19,18 @@ vg_tex2d tex_alphatest = { .path = "textures/alphatest.qoi",
 vg_tex2d tex_graffiti = { .path = "textures/graffitibox.qoi",
                                  .flags = VG_TEXTURE_NEAREST };
 
-static int world_render_init(void)
+static void world_render_init(void)
 {
    vg_info( "Loading default world textures\n" );
 
-   if( vg_acquire_thread_sync(1) )
+   vg_acquire_thread_sync();
    {
       vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, 
                                      &tex_terrain_noise,
                                      &tex_alphatest,
                                      &tex_graffiti }, 4 );
-
-      vg_release_thread_sync(1);
-      return 1;
    }
-
-   return 0;
+   vg_release_thread_sync();
 }
 
 static void world_render_free(void*_)
@@ -183,7 +183,7 @@ static void render_sky(m4x3f camera)
    shader_sky_uMdl(identity_matrix);
    shader_sky_uPv(full);
    shader_sky_uTexGarbage(0);
-   shader_sky_uTime( vg_time );
+   shader_sky_uTime( world.sky_time );
 
    vg_tex2d_bind( &tex_terrain_noise, 0 );
 
@@ -202,9 +202,9 @@ static void render_world_gates( m4x4f projection, v3f playerco, m4x3f camera )
    float closest = INFINITY;
    int   id = 0;
 
-   for( int i=0; i<world.routes.gate_count; i++ )
+   for( int i=0; i<world_routes.gate_count; i++ )
    {
-      struct route_gate *rg = &world.routes.gates[i];
+      struct route_gate *rg = &world_routes.gates[i];
       float dist = v3_dist2( rg->gate.co[0], camera[3] );
 
       if( dist < closest )
@@ -214,9 +214,9 @@ static void render_world_gates( m4x4f projection, v3f playerco, m4x3f camera )
       }
    }
 
-   render_gate( &world.routes.gates[id].gate, playerco, camera );
+   render_gate( &world_routes.gates[id].gate, playerco, camera );
    v3_lerp( world.render_gate_pos, 
-            world.routes.gates[id].gate.co[0],
+            world_routes.gates[id].gate.co[0],
             1.0f,
             world.render_gate_pos );
 }
@@ -232,9 +232,9 @@ static void render_world( m4x4f projection, m4x3f camera )
    int closest = 0;
    float min_dist = INFINITY;
 
-   for( int i=0; i<world.routes.route_count; i++ )
+   for( int i=0; i<world_routes.route_count; i++ )
    {
-      float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+      float dist = v3_dist2( world_routes.routes[i].scoreboard_transform[3],
                               camera[3] );
 
       if( dist < min_dist )
@@ -245,7 +245,7 @@ static void render_world( m4x4f projection, m4x3f camera )
    }
 
    sfd_render( &world.sfd.tester, projection, camera[3], 
-         world.routes.routes[closest].scoreboard_transform );
+         world_routes.routes[closest].scoreboard_transform );
 }
 
 static void render_world_depth( m4x4f projection, m4x3f camera )