+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef WORLD_RENDER_H
#define WORLD_RENDER_H
shader_sky_uMdl(identity_matrix);
shader_sky_uPv(full);
shader_sky_uTexGarbage(0);
- shader_sky_uTime( vg_time );
+ shader_sky_uTime( vg.time );
vg_tex2d_bind( &tex_terrain_noise, 0 );