fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index aa008c5376936f8e9c86fbce900a3f41a921555f..5da3556275f6c1aba1ca4d68c93b5116eae8cd42 100644 (file)
@@ -183,7 +183,7 @@ static void render_sky(m4x3f camera)
    shader_sky_uMdl(identity_matrix);
    shader_sky_uPv(full);
    shader_sky_uTexGarbage(0);
-   shader_sky_uTime( vg_time );
+   shader_sky_uTime( vg.time );
 
    vg_tex2d_bind( &tex_terrain_noise, 0 );