fix rendering issue in workshop board preview
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 383706853a4aeb1325f32555da58d47069e0d27c..540e0be2aa5bb85f29e0d0ddddd78c6d085f9e5b 100644 (file)
@@ -12,6 +12,7 @@
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
 #include "shaders/scene_override.h"
 #include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
@@ -83,7 +84,8 @@ static void bind_terrain_noise(void);
 static void render_world_override( world_instance *world,
                                    world_instance *lighting_source,
                                    m4x3f mmdl,
-                                   camera *cam );
+                                   camera *cam,
+                                   ent_spawn *dest_spawn, v4f map_info );
 
 #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
    world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \