stop air sound while paused
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 3050a69e63213525dac25dac6627dfbd3aed6f7d..540e0be2aa5bb85f29e0d0ddddd78c6d085f9e5b 100644 (file)
@@ -12,6 +12,7 @@
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
 #include "shaders/scene_override.h"
 #include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
@@ -21,6 +22,7 @@
 #include "shaders/scene_position.h"
 #include "shaders/scene_font.h"
 #include "shaders/model_sky.h"
+#include "shaders/model_sky_space.h"
 
 static const float k_world_light_cube_size = 8.0f;
 
@@ -74,10 +76,16 @@ static void world_bind_light_index( world_instance *world,
                                        int slot );
 static void render_world_position( world_instance *world, camera *cam );
 static void render_world_depth( world_instance *world, camera *cam );
-static void render_world( world_instance *world, camera *cam, 
-                             int layer_depth );
+static void render_world( world_instance *world, camera *cam,
+                          int stenciled, int viewing_from_gate, 
+                          int with_water, int with_cubemaps );
 static void render_world_cubemaps( world_instance *world );
 static void bind_terrain_noise(void);
+static void render_world_override( world_instance *world,
+                                   world_instance *lighting_source,
+                                   m4x3f mmdl,
+                                   camera *cam,
+                                   ent_spawn *dest_spawn, v4f map_info );
 
 #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
    world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \