add late flips
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index b02116e1dd57cd9828be10f4ca21472c2731ddf5..540e0be2aa5bb85f29e0d0ddddd78c6d085f9e5b 100644 (file)
@@ -12,6 +12,7 @@
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
 #include "shaders/scene_override.h"
 #include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
@@ -84,7 +85,7 @@ static void render_world_override( world_instance *world,
                                    world_instance *lighting_source,
                                    m4x3f mmdl,
                                    camera *cam,
-                                   ent_spawn *dest_spawn );
+                                   ent_spawn *dest_spawn, v4f map_info );
 
 #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
    world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \