chaos pt 1
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 3050a69e63213525dac25dac6627dfbd3aed6f7d..1810400ad964052f8bfb8b47ee06396707ffa4a4 100644 (file)
@@ -78,6 +78,7 @@ static void render_world( world_instance *world, camera *cam,
                              int layer_depth );
 static void render_world_cubemaps( world_instance *world );
 static void bind_terrain_noise(void);
+static void render_world_override( world_instance *world, m4x3f mmdl );
 
 #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
    world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \