unlock rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 4e777ddd229af9f7b6120826d633335cff846229..0229b9d5ef756994c9fc6c7d10291075d5e0ce22 100644 (file)
@@ -5,11 +5,14 @@
 #ifndef WORLD_RENDER_H
 #define WORLD_RENDER_H
 
+#define WORLD_CUBEMAP_RES 32
+
 #include "camera.h"
 #include "world.h"
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
 #include "shaders/scene_terrain.h"
 #include "shaders/scene_fxglow.h"
@@ -71,5 +74,6 @@ VG_STATIC void render_world_position( world_instance *world, camera *cam );
 VG_STATIC void render_world_depth( world_instance *world, camera *cam );
 VG_STATIC void render_world( world_instance *world, camera *cam,
                              int layer_depth );
+VG_STATIC void render_world_cubemaps( world_instance *world );
 
 #endif /* WORLD_RENDER_H */