#ifndef WORLD_RENDER_H
#define WORLD_RENDER_H
+#define WORLD_CUBEMAP_RES 32
+
#include "camera.h"
#include "world.h"
#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
#include "shaders/scene_terrain.h"
+#include "shaders/scene_fxglow.h"
#include "shaders/scene_depth.h"
#include "shaders/scene_position.h"
#include "shaders/model_sky.h"
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
VG_STATIC void render_world( world_instance *world, camera *cam,
int layer_depth );
+VG_STATIC void render_world_cubemaps( world_instance *world );
#endif /* WORLD_RENDER_H */