some niceer ui stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.c
index a7ff25ccf3639c1eff192e104e13064c30139937..d59d4e1b163eb1241d280061c958b669b386e384 100644 (file)
@@ -535,6 +535,8 @@ VG_STATIC void render_world_gates( world_instance *world, camera *cam,
    
    world->rendering_gate = gate;
    if( gate ){
+      if( gate->flags & k_ent_gate_locked ) return;
+
       if( gate->flags & k_ent_gate_nonlocal ){
          if( world_loader.state != k_world_loader_none ){
             world->rendering_gate = NULL;