cleanup frame saving
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.c
index 25a993104e21faad7d6442dd9d9346bbe330f895..c332aced5431851cb0b0bf17e14e5c962e6a1547 100644 (file)
@@ -455,7 +455,7 @@ VG_STATIC void render_world_gates( world_instance *world, camera *cam,
 
       float dist = v3_dist2( gi->co[0], cam->transform[3] );
 
-      vg_line_pt3( gi->co[0], 0.25f, VG__BLUE );
+      vg_line_point( gi->co[0], 0.25f, VG__BLUE );
 
       if( dist < closest ){
          closest = dist;