allow armature fixups on model load
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.c
index 4d5321bc2a2db50a019b8b141845b093a4603c56..2542ce3b19b1a48e450beb78479d212fed592a99 100644 (file)
@@ -95,7 +95,7 @@ static void world_render_init(void)
    mdl_context msky;
    mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
    mdl_load_metadata_block( &msky, vg_mem.scratch );
-   mdl_async_load_glmesh( &msky, &world_render.skydome );
+   mdl_async_load_glmesh( &msky, &world_render.skydome, NULL );
    mdl_close( &msky );
 
    vg_info( "Loading default world textures\n" );