mdl_context msky;
mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
mdl_load_metadata_block( &msky, vg_mem.scratch );
- mdl_async_load_glmesh( &msky, &world_render.skydome );
+ mdl_async_load_glmesh( &msky, &world_render.skydome, NULL );
mdl_close( &msky );
vg_info( "Loading default world textures\n" );