--- /dev/null
+#ifndef RESPAWN_C
+#define RESPAWN_C
+
+#include "world_map.h"
+#include "skaterift.h"
+#include "world.h"
+#include "input.h"
+#include "gui.h"
+#include "menu.h"
+#include "scene.h"
+
+static void world_map_get_dir( v3f dir ){
+ /* idk */
+ dir[0] = -sqrtf(0.5f);
+ dir[2] = sqrtf(0.5f);
+ dir[1] = 1.0f;
+ v3_normalize(dir);
+}
+
+static void world_map_get_plane( v4f plane ){
+ world_instance *world = &world_static.instances[ world_map.world_id ];
+ f32 h = localplayer.rb.co[1];
+ if( world_map.world_id != world_static.active_instance )
+ h = (world->scene_geo.bbx[0][1] + world->scene_geo.bbx[1][1]) * 0.5f;
+
+ v4_copy( (v4f){0.0f,1.0f,0.0f,h}, plane );
+}
+
+static void respawn_world_to_plane_pos( v3f pos, v2f plane_pos ){
+ v3f dir;
+ world_map_get_dir( dir );
+ v3_negate(dir,dir);
+ v4f plane;
+ world_map_get_plane( plane );
+
+ v3f co;
+ f32 t = ray_plane( plane, pos, dir );
+ v3_muladds( pos, dir, t, co );
+ plane_pos[0] = co[0];
+ plane_pos[1] = co[2];
+}
+
+static void respawn_map_draw_icon( camera *cam,
+ enum gui_icon icon, v3f pos ){
+ v4f v;
+ v3_copy( pos, v );
+ v[3] = 1.0f;
+ m4x4_mulv( cam->mtx.pv, v, v );
+ v2_divs( v, v[3], v );
+
+ gui_draw_icon( icon, (v2f){ v[0]*0.5f+0.5f,v[1]*0.5f+0.5f }, 1.0f );
+}
+
+static void world_map_pre_update(void){
+ if( skaterift.activity != k_skaterift_world_map ) return;
+
+ if( button_down( k_srbind_mback ) ){
+ gui_helper_clear();
+ srinput.state = k_input_state_resume;
+ skaterift.activity = k_skaterift_menu;
+ menu.page = 0xffffffff;
+ menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
+ return;
+ }
+
+ if( button_down( k_srbind_maccept ) ){
+ skaterift.activity = k_skaterift_default;
+ srinput.state = k_input_state_resume;
+
+ if( world_map.spawn ){
+ world_static.active_instance = world_map.world_id;
+ player__spawn( world_map.spawn );
+ }
+ return;
+ }
+
+ world_instance *world = &world_static.instances[ world_map.world_id ];
+ v3f *bbx = world->scene_geo.bbx;
+ f32 *pos = world_map.plane_pos;
+
+ v2f steer;
+ joystick_state( k_srjoystick_steer, steer );
+ v2_normalize_clamp( steer );
+
+ m2x2f rm;
+ m2x2_create_rotation( rm, -0.25f*VG_PIf );
+ m2x2_mulv( rm, steer, steer );
+
+ v2_muladds( pos, steer, vg.time_frame_delta * 200.0f, pos );
+ v2_minv( (v2f){ bbx[1][0], bbx[1][2] }, pos, pos );
+ v2_maxv( (v2f){ bbx[0][0], bbx[0][2] }, pos, pos );
+
+ /* update camera */
+ camera *cam = &world_map.cam;
+ v3f dir;
+ world_map_get_dir(dir);
+
+ v4f plane;
+ world_map_get_plane( plane );
+
+ v3f co = { pos[0], plane[3]*plane[1], pos[1] };
+ v3_muladds( co, dir, world_map.boom_dist, cam->pos );
+
+ vg_line_cross( co, VG__RED, 10.0f );
+
+ cam->angles[0] = 0.25f * VG_PIf;
+ cam->angles[1] = 0.25f * VG_PIf;
+ cam->farz = 5000.0f;
+ cam->nearz = 10.0f;
+ cam->fov = 40.0f;
+
+ camera_update_transform( cam );
+ camera_update_view( cam );
+ camera_update_projection( cam );
+ camera_finalize( cam );
+
+ /* pick spawn */
+ world_map.spawn = NULL;
+ f32 closest2 = INFINITY;
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+ ent_spawn *spawn = mdl_arritm(&world->ent_spawn,i);
+
+ v4f v;
+ v3_copy( spawn->transform.co, v );
+ v[3] = 1.0f;
+ m4x4_mulv( cam->mtx.pv, v, v );
+ v2_divs( v, v[3], v );
+
+ f32 d2 = v2_length2(v);
+ if( d2 < closest2 ){
+ world_map.spawn = spawn;
+ closest2 = d2;
+ }
+ }
+
+ /* icons
+ * ---------------------*/
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+
+ enum gui_icon icon = k_gui_icon_exclaim_2d;
+ if( challenge->status )
+ icon = k_gui_icon_tick_2d;
+
+ respawn_map_draw_icon( cam, icon, challenge->transform.co );
+ }
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_skateshop); i++ ){
+ ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, i );
+ if( shop->type == k_skateshop_type_boardshop ){
+ respawn_map_draw_icon( cam, k_gui_icon_board, shop->transform.co );
+ }
+ else if( shop->type == k_skateshop_type_worldshop ){
+ respawn_map_draw_icon( cam, k_gui_icon_world, shop->transform.co );
+ }
+ }
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ if( gate->flags & k_ent_gate_nonlocal ){
+ respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
+ }
+ }
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ v4f colour;
+ v4_copy( route->colour, colour );
+ v3_muls( colour, 1.6666f, colour );
+ gui_icon_setcolour( colour );
+ respawn_map_draw_icon( cam, k_gui_icon_rift_run_2d,
+ route->board_transform[3] );
+ }
+}
+
+static void world_map_enter(void){
+ skaterift.activity = k_skaterift_world_map;
+ world_map.world_id = world_static.active_instance;
+
+ world_instance *world = &world_static.instances[ world_map.world_id ];
+ v3f *bbx = world->scene_geo.bbx;
+
+ respawn_world_to_plane_pos( localplayer.rb.co, world_map.plane_pos );
+ world_map.boom_dist = 400.0f;
+ world_map.home_select = 0;
+
+ gui_helper_clear();
+
+ vg_str text;
+ if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
+ vg_strcat( &text, "move" );
+
+ if( gui_new_helper( input_button_list[k_srbind_maccept], &text ) )
+ vg_strcat( &text, "spawn" );
+
+ if( gui_new_helper( input_button_list[k_srbind_mback], &text ) )
+ vg_strcat( &text, "exit" );
+}
+
+#endif /* RESPAWN_C */