some refactors before the storm
[carveJwlIkooP6JGAAIwe30JlM.git] / world_map.c
diff --git a/world_map.c b/world_map.c
new file mode 100644 (file)
index 0000000..e2fbe7a
--- /dev/null
@@ -0,0 +1,202 @@
+#ifndef RESPAWN_C
+#define RESPAWN_C
+
+#include "world_map.h"
+#include "skaterift.h"
+#include "world.h"
+#include "input.h"
+#include "gui.h"
+#include "menu.h"
+#include "scene.h"
+
+static void world_map_get_dir( v3f dir ){
+   /* idk */
+   dir[0] = -sqrtf(0.5f);
+   dir[2] =  sqrtf(0.5f);
+   dir[1] =  1.0f;
+   v3_normalize(dir);
+}
+
+static void world_map_get_plane( v4f plane ){
+   world_instance *world = &world_static.instances[ world_map.world_id ];
+   f32 h = localplayer.rb.co[1];
+   if( world_map.world_id != world_static.active_instance )
+      h = (world->scene_geo.bbx[0][1] + world->scene_geo.bbx[1][1]) * 0.5f;
+
+   v4_copy( (v4f){0.0f,1.0f,0.0f,h}, plane );
+}
+
+static void respawn_world_to_plane_pos( v3f pos, v2f plane_pos ){
+   v3f dir;
+   world_map_get_dir( dir );
+   v3_negate(dir,dir);
+   v4f plane;
+   world_map_get_plane( plane );
+
+   v3f co;
+   f32 t = ray_plane( plane, pos, dir );
+   v3_muladds( pos, dir, t, co );
+   plane_pos[0] = co[0];
+   plane_pos[1] = co[2];
+}
+
+static void respawn_map_draw_icon( camera *cam, 
+                                      enum gui_icon icon, v3f pos ){
+   v4f v;
+   v3_copy( pos, v );
+   v[3] = 1.0f;
+   m4x4_mulv( cam->mtx.pv, v, v );
+   v2_divs( v, v[3], v );
+
+   gui_draw_icon( icon, (v2f){ v[0]*0.5f+0.5f,v[1]*0.5f+0.5f }, 1.0f );
+}
+
+static void world_map_pre_update(void){
+   if( skaterift.activity != k_skaterift_world_map ) return;
+
+   if( button_down( k_srbind_mback ) ){
+      gui_helper_clear();
+      srinput.state = k_input_state_resume;
+      skaterift.activity = k_skaterift_menu;
+      menu.page = 0xffffffff;
+      menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
+      return;
+   }
+
+   if( button_down( k_srbind_maccept ) ){
+      skaterift.activity = k_skaterift_default;
+      srinput.state = k_input_state_resume;
+
+      if( world_map.spawn ){
+         world_static.active_instance = world_map.world_id;
+         player__spawn( world_map.spawn );
+      }
+      return;
+   }
+
+   world_instance *world = &world_static.instances[ world_map.world_id ];
+   v3f *bbx = world->scene_geo.bbx;
+   f32 *pos = world_map.plane_pos;
+
+   v2f steer;
+   joystick_state( k_srjoystick_steer, steer );
+   v2_normalize_clamp( steer );
+
+   m2x2f rm;
+   m2x2_create_rotation( rm, -0.25f*VG_PIf );
+   m2x2_mulv( rm, steer, steer );
+
+   v2_muladds( pos, steer, vg.time_frame_delta * 200.0f, pos );
+   v2_minv( (v2f){ bbx[1][0], bbx[1][2] }, pos, pos );
+   v2_maxv( (v2f){ bbx[0][0], bbx[0][2] }, pos, pos );
+
+   /* update camera */
+   camera *cam = &world_map.cam;
+   v3f dir;
+   world_map_get_dir(dir);
+
+   v4f plane;
+   world_map_get_plane( plane );
+
+   v3f co = { pos[0], plane[3]*plane[1], pos[1] };
+   v3_muladds( co, dir, world_map.boom_dist, cam->pos );
+
+   vg_line_cross( co, VG__RED, 10.0f );
+
+   cam->angles[0] = 0.25f * VG_PIf;
+   cam->angles[1] = 0.25f * VG_PIf;
+   cam->farz = 5000.0f;
+   cam->nearz = 10.0f;
+   cam->fov = 40.0f;
+
+   camera_update_transform( cam );
+   camera_update_view( cam );
+   camera_update_projection( cam );
+   camera_finalize( cam );
+
+   /* pick spawn */
+   world_map.spawn = NULL;
+   f32 closest2 = INFINITY;
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+      ent_spawn *spawn = mdl_arritm(&world->ent_spawn,i);
+
+      v4f v;
+      v3_copy( spawn->transform.co, v );
+      v[3] = 1.0f;
+      m4x4_mulv( cam->mtx.pv, v, v );
+      v2_divs( v, v[3], v );
+
+      f32 d2 = v2_length2(v);
+      if( d2 < closest2 ){
+         world_map.spawn = spawn;
+         closest2 = d2;
+      }
+   }
+
+   /* icons
+    * ---------------------*/
+   for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+      ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+
+      enum gui_icon icon = k_gui_icon_exclaim_2d;
+      if( challenge->status )
+         icon = k_gui_icon_tick_2d;
+
+      respawn_map_draw_icon( cam, icon, challenge->transform.co );
+   }
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_skateshop); i++ ){
+      ent_skateshop *shop = mdl_arritm( &world->ent_skateshop, i );
+      if( shop->type == k_skateshop_type_boardshop ){
+         respawn_map_draw_icon( cam, k_gui_icon_board, shop->transform.co );
+      }
+      else if( shop->type == k_skateshop_type_worldshop ){
+         respawn_map_draw_icon( cam, k_gui_icon_world, shop->transform.co );
+      }
+   }
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+      if( gate->flags & k_ent_gate_nonlocal ){
+         respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
+      }
+   }
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
+
+      v4f colour;
+      v4_copy( route->colour, colour );
+      v3_muls( colour, 1.6666f, colour );
+      gui_icon_setcolour( colour );
+      respawn_map_draw_icon( cam, k_gui_icon_rift_run_2d, 
+                             route->board_transform[3] );
+   }
+}
+
+static void world_map_enter(void){
+   skaterift.activity = k_skaterift_world_map;
+   world_map.world_id = world_static.active_instance;
+
+   world_instance *world = &world_static.instances[ world_map.world_id ];
+   v3f *bbx = world->scene_geo.bbx;
+
+   respawn_world_to_plane_pos( localplayer.rb.co, world_map.plane_pos );
+   world_map.boom_dist = 400.0f;
+   world_map.home_select = 0;
+
+   gui_helper_clear();
+
+   vg_str text;
+   if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
+      vg_strcat( &text, "move" );
+
+   if( gui_new_helper( input_button_list[k_srbind_maccept], &text ) )
+      vg_strcat( &text, "spawn" );
+
+   if( gui_new_helper( input_button_list[k_srbind_mback], &text ) )
+      vg_strcat( &text, "exit" );
+}
+
+#endif /* RESPAWN_C */