large reduction, redoing things
[carveJwlIkooP6JGAAIwe30JlM.git] / world_logic_bricks.h
index 6d1ea26cb4121707f9cfd0e30b0e204bfb91daef..d6e9d11557fa08cf2a40ad50de2b05c4a32bfde1 100644 (file)
@@ -5,6 +5,8 @@
 
 #include "world.h"
 
+#if 0
+
 typedef struct logic_packet logic_packet;
 struct logic_packet
 {
@@ -497,68 +499,10 @@ VG_STATIC void logic_bricks_world_gen_allocate( world_instance *world )
    }
 }
 
+#endif
 
 
 
 
-/*
- * BVH implementation
- * ----------------------------------------------------------------------------
- */
-
-VG_STATIC void trigger_bh_expand_bound( void *user, boxf bound, u32 item_index )
-{
-   world_instance *world = user;
-   struct trigger_zone *trigger = &world->triggers[ item_index ];
-
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){ 1.0f,-1.0f, 1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){ 1.0f,-1.0f,-1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){-1.0f, 1.0f, 1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){-1.0f, 1.0f,-1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){-1.0f,-1.0f, 1.0f} );
-   m4x3_expand_aabb_point( trigger->transform, bound, (v3f){-1.0f,-1.0f,-1.0f} );
-}
-
-VG_STATIC float trigger_bh_centroid( void *user, u32 item_index, int axis )
-{
-   world_instance *world = user;
-   struct trigger_zone *trigger = &world->triggers[ item_index ];
-
-   return trigger->transform[3][axis];
-}
-
-VG_STATIC void trigger_bh_swap( void *user, u32 ia, u32 ib )
-{
-   world_instance *world = user;
-   struct trigger_zone *a = &world->triggers[ ia ],
-                       *b = &world->triggers[ ib ],
-                       temp;
-
-   temp = *a;
-   *a = *b;
-   *b = temp;
-}
-
-VG_STATIC void trigger_bh_debug( void *user, u32 item_index )
-{
-   world_instance *world = user;
-   struct trigger_zone *zone = &world->triggers[ item_index ];
-
-   vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                     { 1.0f, 1.0f, 1.0f}}, 
-                                                     0xff00ff00 );
-}
-
-VG_STATIC bh_system bh_system_triggers = 
-{
-   .expand_bound = trigger_bh_expand_bound,
-   .item_centroid = trigger_bh_centroid,
-   .item_closest = NULL,
-   .item_swap = trigger_bh_swap,
-   .item_debug = trigger_bh_debug,
-   .cast_ray = NULL
-};
 
 #endif /* WORLD_LOGIC_BRICKS_H */