#include "world_routes.h"
#include "world_gate.h"
#include "ent_skateshop.h"
+#include "addon.h"
+#include "save.h"
+#include "vg/vg_msg.h"
+#include "network.h"
+#include "player_remote.h"
/*
- * load the .mdl file located in path (relative to exe), it will load into the
- * slot specified by world_loader.world_index
+ * load the .mdl file located in path as a world instance
*/
-VG_STATIC void world_load_mdl( const char *path )
-{
+static void world_instance_load_mdl( u32 instance_id, const char *path ){
vg_rand_seed( 9001 );
- world_instance *world = world_loading_instance();
+ world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
- vg_info( "Loading world: %s\n", path );
+ vg_info( "Loading instance[%u]: %s\n", instance_id, path );
void *allocator = NULL;
- if( world_loader.world_index == 0 ) allocator = world_static.heap;
- else allocator = world_static.worlds[world_loader.world_index-1].heap;
+ if( instance_id == 0 ) allocator = world_static.heap;
+ else allocator = world_static.instances[instance_id-1].heap;
u32 heap_availible = vg_linear_remaining( allocator );
u32 min_overhead = sizeof(vg_linear_allocator);
mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
+ mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
+ mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
+ mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
+ mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
mdl_array_ptr infos;
mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
/* process resources from pack */
- world_gen_load_surfaces();
- world_gen_routes_ent_init();
- world_gen_entities_init();
- world->volume_bh = bh_create( heap, &bh_system_volumes, world,
- mdl_arrcount( &world->ent_volume ), 1 );
+ world_gen_load_surfaces( world );
+ world_gen_routes_ent_init( world );
+ world_gen_entities_init( world );
/* main bulk */
- world_gen_generate_meshes();
- world_gen_routes_generate();
- world_gen_compute_light_indices();
- vg_async_call( async_world_postprocess_render, NULL, 0 );
- vg_async_stall();
-
+ world_gen_generate_meshes( world );
+ world_gen_routes_generate( instance_id );
+ world_gen_compute_light_indices( world );
mdl_close( meta );
- world->status = k_world_status_loaded;
+
+ /* allocate leaderboard buffers */
+ u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
+ world->leaderboard_cache = vg_linear_alloc( heap, bs );
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ struct leaderboard_cache *board = &world->leaderboard_cache[i];
+ board->data = vg_linear_alloc( heap, NETWORK_LEADERBOARD_MAX_SIZE );
+ board->status = k_request_status_client_error;
+ board->cache_time = 0.0;
+ board->data_len = 0;
+ }
+
+ vg_async_call( async_world_postprocess, world, 0 );
+ vg_async_stall();
}
-/*
- * op: k_async_op_world_loading
- * k_async_op_world_preloading
- * -----------------------------------------------------------------------------
- */
+struct world_load_complete_data{
+ savedata_file save;
+ u32 instance_start, instance_count;
+};
-static void async_skaterift_world_loaded( void *payload, u32 size )
-{
- skaterift_end_op();
+static void skaterift_world_load_done( void *payload, u32 size ){
+ struct world_load_complete_data *data = payload;
+
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
+
+ for( u32 i=0; i<data->instance_count; i++ ){
+ world_instance *world = &world_static.instances[ data->instance_start+i ];
+ world_entity_start( world, &sav );
+ }
+
+ world_static.load_state = k_world_loader_none;
}
+struct world_load_args {
+ enum world_purpose purpose;
+ addon_reg *reg;
+};
+
/*
* Does a complete world switch using the remaining free slots
*/
-static void skaterift_world_changer_thread( void *data ){
+static void skaterift_world_load_thread( void *_args ){
+ struct world_load_args *args = _args;
+
+ addon_reg *reg = args->reg;
+ world_static.instance_addons[ args->purpose ] = reg;
+
char path_buf[4096];
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- if( world_loader.reg ){
- addon_get_content_folder( world_loader.reg, &path );
- }
- else {
- vg_strcat( &path, "maps/" );
- vg_strcat( &path, world_loader.override_name );
- }
+ assert( reg );
+ addon_get_content_folder( reg, &path );
vg_str folder = path;
if( !vg_strgood( &folder ) ) {
vg_error( "Load target too long\n" );
- vg_async_call( workshop_async_any_complete, NULL, 0 );
return;
}
- char worlds[3][4096];
+ char worlds[k_world_max-1][4096];
u32 i=0;
vg_dir dir;
if( !vg_dir_open(&dir, folder.buffer) ){
vg_error( "opendir('%s') failed\n", folder.buffer );
- vg_async_call( async_skaterift_world_loaded, NULL, 0 );
return;
}
if( !ext ) continue;
if( strcmp(ext,".mdl") ) continue;
- if( i == 3 ){
+ if( i == k_world_max-1 ){
vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
break;
}
}
}
- world_loader.generate_point_cloud = 1;
- world_loader.world_index = 1;
- world_load_mdl( worlds[first_index] );
+ u32 instance_start = 0, instance_count = 1;
+ if( args->purpose == k_world_purpose_client ) instance_start = 1;
+ world_instance_load_mdl( instance_start, worlds[first_index] );
+
+ /* TODO: Support multiply packed worlds */
+#if 0
world_loader.generate_point_cloud = 0;
for( u32 j=0; j<i; j++ ){
if( j != first_index ){
world_load_mdl( worlds[j] );
}
}
+#endif
+
+ vg_async_item *final_call =
+ vg_async_alloc( sizeof(struct world_load_complete_data) );
+
+ struct world_load_complete_data *data = final_call->payload;
+ data->instance_start = instance_start;
+ data->instance_count = instance_count;
- vg_async_call( async_skaterift_world_loaded, NULL, 0 );
+ skaterift_world_get_save_path( args->purpose, data->save.path );
+ savedata_file_read( &data->save );
+
+ vg_async_dispatch( final_call, skaterift_world_load_done );
+ vg_async_stall();
}
/* holding pattern before we can start loading the new world, since we might be
* waiting for audio to stop */
-static void skaterift_change_world_preupdate(void)
-{
- for( u32 i=1; i<vg_list_size(world_static.worlds); i++ ){
- world_instance *inst = &world_static.worlds[i];
+static void skaterift_change_client_world_preupdate(void){
+ for( u32 i=1; i<k_world_max; i++ ){
+ world_instance *inst = &world_static.instances[i];
if( inst->status == k_world_status_unloading ){
if( world_freeable( inst ) ){
}
}
- vg_info( "worlds cleared, begining load\n" );
- skaterift_shift_op( k_async_op_world_loading );
+ if( vg_loader_availible() ){
+ vg_info( "worlds cleared, begining load\n" );
+ world_static.load_state = k_world_loader_load;
- /* finally can start the loader */
- vg_loader_start( skaterift_world_changer_thread, NULL );
-}
+ vg_linear_clear( vg_async.buffer );
+ struct world_load_args *args =
+ vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
+ args->purpose = k_world_purpose_client;
+ args->reg = world_static.instance_addons[ k_world_purpose_client ];
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world_start(void){
- if( world_loader.reg ){
- vg_info( "switching to %s ("PRINTF_U64"\n",
- world_loader.reg->alias.foldername,
- world_loader.reg->alias.workshop_id );
- }
- else{
- vg_info( "switching to %s(local)\n", world_loader.override_name );
+ /* this is replaces the already correct reg but we have to set it again
+ * TOO BAD */
+
+ /* finally can start the loader */
+ vg_loader_start( skaterift_world_load_thread, args );
}
+}
- if( world_static.active_world != 0 ){
+/* places all loaded worlds into unloading state */
+static void skaterift_change_world_start( addon_reg *reg ){
+ if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
- }
else{
- skaterift_begin_op( k_async_op_world_preloading );
+ if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
+ char buf[76];
+ addon_alias_uid( ®->alias, buf );
+ vg_info( "switching to: %s\n", buf );
+ skaterift_autosave(1);
+
+ world_static.load_state = k_world_loader_preload;
vg_linear_clear( vg_mem.scratch ); /* ?? */
vg_info( "unloading old worlds\n" );
- world_unlink_nonlocal( &world_static.worlds[0] );
+ world_unlink_nonlocal( &world_static.instances[0] );
- for( u32 i=1; i<vg_list_size(world_static.worlds); i++ ){
- world_instance *inst = &world_static.worlds[i];
+ for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *inst = &world_static.instances[i];
if( inst->status == k_world_status_loaded ){
inst->status = k_world_status_unloading;
world_fadeout_audio( inst );
}
}
+
+ world_static.instance_addons[ k_world_purpose_client ] = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
}
}
/* console command for the above function */
-static int skaterift_change_world_command( int argc, const char *argv[] )
-{
+static int skaterift_change_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0;
+
if( argc == 1 ){
- world_loader.reg = NULL;
- vg_strncpy( argv[0], world_loader.override_name,
- vg_list_size( world_loader.override_name ),
- k_strncpy_always_add_null );
- skaterift_change_world_start();
+ addon_alias q;
+ q.type = k_addon_type_world;
+ q.workshop_id = 0;
+ vg_strncpy( argv[0], q.foldername, 64, k_strncpy_always_add_null );
+
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+ skaterift_change_world_start( reg );
+ }
+ else {
+ char buf[76];
+ addon_alias_uid( &q, buf );
+ vg_error( "Addon '%s' is not installed or not found.\n", buf );
+ }
}
return 0;
}
-
-static world_instance *world_loading_instance(void){
- return &world_static.worlds[ world_loader.world_index ];
-}
-
/*
* checks:
* 1. to see if all audios owned by the world have been stopped
* 2. that this is the least significant world
*/
-static int world_freeable( world_instance *world )
-{
+static int world_freeable( world_instance *world ){
if( world->status != k_world_status_unloading ) return 0;
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
- for( u32 i=world_id; i<vg_list_size(world_static.worlds); i++ ){
- if( world_static.worlds[i].status != k_world_status_unloaded ){
+ for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status != k_world_status_unloaded ){
return 0;
}
}
/*
* Free all resources for world instance
*/
-static void world_free( world_instance *world )
-{
+static void world_free( world_instance *world ){
vg_info( "Free world @%p\n", world );
/* free meshes */
/* delete textures and meshes */
glDeleteTextures( world->texture_count, world->textures );
- u32 world_index = world - world_static.worlds;
+ u32 world_index = world - world_static.instances;
if( world_index ){
- vg_linear_del( world_static.worlds[world_index-1].heap,
+ vg_linear_del( world_static.instances[world_index-1].heap,
vg_linear_header(world->heap) );
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
+ ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
+ glDeleteTextures( 1, &cm->texture_id );
+ glDeleteFramebuffers( 1, &cm->framebuffer_id );
+ glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
+ }
+
world->status = k_world_status_unloaded;
}
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-VG_STATIC void world_init_blank( world_instance *world )
-{
+static void world_init_blank( world_instance *world ){
memset( &world->meta, 0, sizeof(mdl_context) );
world->textures = NULL;
world->surface_count = 0;
world->geo_bh = NULL;
- world->volume_bh = NULL;
- world->audio_bh = NULL;
+ world->entity_bh = NULL;
+ world->entity_list = NULL;
world->rendering_gate = NULL;
world->water.enabled = 0;
v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
}
-
-
#endif /* WORLD_LOAD_C */