mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );