* load the .mdl file located in path as a world instance
*/
static void world_instance_load_mdl( u32 instance_id, const char *path ){
- vg_rand_seed( 9001 );
-
world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_glider, ent_glider, heap );
mdl_array_ptr infos;
MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
world->skybox = k_skybox_default;
- if( mdl_arrcount(&infos) ){
+ if( mdl_arrcount(&infos) )
+ {
world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
- if( world->meta.info.version >= 104 ){
- if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
+ if( world->meta.info.version >= 104 )
+ {
+ if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space"))
+ {
world->skybox = k_skybox_space;
}
}
}
- else{
+ else
+ {
world->info.pstr_author = 0;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
/* init player position.
* - this is overriden by the save state when(if) it loads */
- ent_spawn *rp = world_find_spawn_by_name( world, "start" );
- if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
- if( rp )
- v3_copy( rp->transform.co, world->player_co );
- else{
- /* FIXME: we need to find a safe place to put the player_co using
- * raycasts. */
- v3_zero( world->player_co );
- }
+ world_default_spawn_pos( world, world->player_co );
/* allocate leaderboard buffers */
u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
world->leaderboard_cache = vg_linear_alloc( heap, bs );
- for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ )
+ {
struct leaderboard_cache *board = &world->leaderboard_cache[i];
board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
board->status = k_request_status_client_error;
}
/* console command for the above function */
-static int skaterift_load_world_command( int argc, const char *argv[] ){
- if( !vg_loader_availible() ) return 0; /* FIXME */
+static int skaterift_load_world_command( int argc, const char *argv[] )
+{
+ if( !vg_loader_availible() )
+ {
+ vg_error( "Loading thread is currently unavailible\n" );
+ return 0;
+ }
if( argc == 1 ){
addon_alias q;