* load the .mdl file located in path as a world instance
*/
static void world_instance_load_mdl( u32 instance_id, const char *path ){
- vg_rand_seed( 9001 );
-
world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_glider, ent_glider, heap );
mdl_array_ptr infos;
MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
world->skybox = k_skybox_default;
- if( mdl_arrcount(&infos) ){
+ if( mdl_arrcount(&infos) )
+ {
world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
- if( world->meta.info.version >= 104 ){
- if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
+ if( world->meta.info.version >= 104 )
+ {
+ if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space"))
+ {
world->skybox = k_skybox_space;
}
}
}
- else{
+ else
+ {
world->info.pstr_author = 0;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
+ world->info.flags = 0;
}
time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
world->time += (world->info.timezone/24.0);
/* process resources from pack */
+ u64 t4 = SDL_GetPerformanceCounter();
world_gen_load_surfaces( world );
+ u64 t5 = SDL_GetPerformanceCounter();
world_gen_routes_ent_init( world );
world_gen_entities_init( world );
+ u64 t6 = SDL_GetPerformanceCounter();
/* main bulk */
+ u64 t0 = SDL_GetPerformanceCounter();
world_gen_generate_meshes( world );
+ u64 t1 = SDL_GetPerformanceCounter();
world_gen_routes_generate( instance_id );
+ u64 t2 = SDL_GetPerformanceCounter();
world_gen_compute_light_indices( world );
+ u64 t3 = SDL_GetPerformanceCounter();
mdl_close( meta );
+ u64 utime_mesh = t1-t0,
+ utime_route = t2-t1,
+ utime_indices = t3-t2,
+ utime_tex = t5-t4,
+ utime_ent = t6-t5,
+ ufreq = SDL_GetPerformanceFrequency();
+
+ f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0,
+ ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0,
+ ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0;
+
+ vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n",
+ ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent );
+
/* init player position.
* - this is overriden by the save state when(if) it loads */
- ent_spawn *rp = world_find_spawn_by_name( world, "start" );
- if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
- if( rp )
- v3_copy( rp->transform.co, world->player_co );
- else{
- /* FIXME: we need to find a safe place to put the player_co using
- * raycasts. */
- v3_zero( world->player_co );
- }
+ world_default_spawn_pos( world, world->player_co );
/* allocate leaderboard buffers */
u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
world->leaderboard_cache = vg_linear_alloc( heap, bs );
- for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ )
+ {
struct leaderboard_cache *board = &world->leaderboard_cache[i];
board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
board->status = k_request_status_client_error;
board->data_len = 0;
}
+ world->routes_ui = vg_linear_alloc( heap,
+ sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
+
vg_async_call( async_world_postprocess, world, 0 );
vg_async_stall();
}
}
/* console command for the above function */
-static int skaterift_load_world_command( int argc, const char *argv[] ){
- if( !vg_loader_availible() ) return 0; /* FIXME */
+static int skaterift_load_world_command( int argc, const char *argv[] )
+{
+ if( !vg_loader_availible() )
+ {
+ vg_error( "Loading thread is currently unavailible\n" );
+ return 0;
+ }
if( argc == 1 ){
addon_alias q;
glDeleteTextures( 1, &world->tex_light_cubes );
/* delete textures and meshes */
- glDeleteTextures( world->texture_count, world->textures );
+ glDeleteTextures( world->texture_count-1, world->textures+1 );
u32 world_index = world - world_static.instances;
if( world_index ){