* load the .mdl file located in path as a world instance
*/
static void world_instance_load_mdl( u32 instance_id, const char *path ){
- vg_rand_seed( 9001 );
-
world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
world->time += (world->info.timezone/24.0);
/* process resources from pack */
+ u64 t4 = SDL_GetPerformanceCounter();
world_gen_load_surfaces( world );
+ u64 t5 = SDL_GetPerformanceCounter();
world_gen_routes_ent_init( world );
world_gen_entities_init( world );
+ u64 t6 = SDL_GetPerformanceCounter();
/* main bulk */
+ u64 t0 = SDL_GetPerformanceCounter();
world_gen_generate_meshes( world );
+ u64 t1 = SDL_GetPerformanceCounter();
world_gen_routes_generate( instance_id );
+ u64 t2 = SDL_GetPerformanceCounter();
world_gen_compute_light_indices( world );
+ u64 t3 = SDL_GetPerformanceCounter();
mdl_close( meta );
+ u64 utime_mesh = t1-t0,
+ utime_route = t2-t1,
+ utime_indices = t3-t2,
+ utime_tex = t5-t4,
+ utime_ent = t6-t5,
+ ufreq = SDL_GetPerformanceFrequency();
+
+ f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0,
+ ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0,
+ ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0;
+
+ vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n",
+ ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent );
+
/* init player position.
* - this is overriden by the save state when(if) it loads */
ent_spawn *rp = world_find_spawn_by_name( world, "start" );
glDeleteTextures( 1, &world->tex_light_cubes );
/* delete textures and meshes */
- glDeleteTextures( world->texture_count, world->textures );
+ glDeleteTextures( world->texture_count-1, world->textures+1 );
u32 world_index = world - world_static.instances;
if( world_index ){