#include "save.h"
#include "vg/vg_msg.h"
#include "network.h"
+#include "player_remote.h"
/*
* load the .mdl file located in path as a world instance
world_static.addon_client = reg;
network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
}
}