#include "world_gate.h"
#include "ent_skateshop.h"
#include "addon.h"
+#include "save.h"
+#include "vg/vg_msg.h"
+#include "network.h"
+#include "player_remote.h"
/*
* load the .mdl file located in path as a world instance
*/
-VG_STATIC void world_instance_load_mdl( u32 instance_id, const char *path ){
+static void world_instance_load_mdl( u32 instance_id, const char *path ){
vg_rand_seed( 9001 );
world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
- vg_info( "Loading world: %s\n", path );
+ vg_info( "Loading instance[%u]: %s\n", instance_id, path );
void *allocator = NULL;
if( instance_id == 0 ) allocator = world_static.heap;
mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
+ mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_unlock, "ent_unlock", heap );
mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
+ mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
mdl_array_ptr infos;
mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
world_gen_generate_meshes( world );
world_gen_routes_generate( instance_id );
world_gen_compute_light_indices( world );
- vg_async_call( async_world_postprocess_render, world, 0 );
- vg_async_stall();
-
mdl_close( meta );
- world->status = k_world_status_loaded;
+
+ vg_async_call( async_world_postprocess, world, 0 );
+ vg_async_stall();
}
-static void skaterift_client_world_change_done( void *payload, u32 size ){
+struct world_load_complete_data{
+ savedata_file save;
+ u32 instance_start, instance_count;
+};
+
+static void skaterift_world_load_done( void *payload, u32 size ){
+ struct world_load_complete_data *data = payload;
+
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
+
+ for( u32 i=0; i<data->instance_count; i++ ){
+ world_instance *world = &world_static.instances[ data->instance_start+i ];
+ world_entity_start( world, &sav );
+ }
+
world_static.load_state = k_world_loader_none;
}
+struct world_load_args {
+ enum world_purpose purpose;
+ addon_reg *reg;
+};
+
/*
* Does a complete world switch using the remaining free slots
*/
-static void skaterift_client_world_changer_thread( void *_ ){
+static void skaterift_world_load_thread( void *_args ){
+ struct world_load_args *args = _args;
+ enum world_purpose purpose = args->purpose;
+ addon_reg *reg = args->reg;
+
+ if( purpose == k_world_purpose_hub ) world_static.addon_hub = reg;
+ else world_static.addon_client = reg;
+
char path_buf[4096];
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- assert( world_static.addon_client );
- addon_get_content_folder( world_static.addon_client, &path );
+ assert( reg );
+ addon_get_content_folder( reg, &path );
vg_str folder = path;
if( !vg_strgood( &folder ) ) {
}
}
- world_instance_load_mdl( 1, worlds[first_index] );
+ u32 instance_start = 0, instance_count = 1;
+ if( purpose == k_world_purpose_client ) instance_start = 1;
+
+ world_instance_load_mdl( instance_start, worlds[first_index] );
/* TODO: Support multiply packed worlds */
#if 0
}
#endif
- vg_async_call( skaterift_client_world_change_done, NULL, 0 );
+ vg_async_item *final_call =
+ vg_async_alloc( sizeof(struct world_load_complete_data) );
+
+ struct world_load_complete_data *data = final_call->payload;
+ data->instance_start = instance_start;
+ data->instance_count = instance_count;
+
+ skaterift_world_get_save_path( purpose, data->save.path );
+ savedata_file_read( &data->save );
+
+ vg_async_dispatch( final_call, skaterift_world_load_done );
+ vg_async_stall();
}
/* holding pattern before we can start loading the new world, since we might be
}
}
- vg_info( "worlds cleared, begining load\n" );
- world_static.load_state = k_world_loader_load;
+ if( vg_loader_availible() ){
+ vg_info( "worlds cleared, begining load\n" );
+ world_static.load_state = k_world_loader_load;
+
+ vg_linear_clear( vg_async.buffer );
+ struct world_load_args *args =
+ vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
+ args->purpose = k_world_purpose_client;
+ args->reg = world_static.addon_client;
- /* finally can start the loader */
- vg_loader_start( skaterift_client_world_changer_thread, NULL );
+ /* this is replaces the already correct reg but we have to set it again
+ * TOO BAD */
+
+ /* finally can start the loader */
+ vg_loader_start( skaterift_world_load_thread, args );
+ }
}
/* places all loaded worlds into unloading state */
if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
else{
+ if( world_static.addon_client == reg ){
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
char buf[76];
addon_alias_uid( ®->alias, buf );
vg_info( "switching to: %s\n", buf );
+ skaterift_autosave(1);
world_static.load_state = k_world_loader_preload;
if( inst->status == k_world_status_loaded ){
inst->status = k_world_status_unloading;
world_fadeout_audio( inst );
-
- /* TODO: THIS IS WHERE A SAVE SHOULD BE DONE */
}
}
world_static.addon_client = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
}
}
/* console command for the above function */
static int skaterift_change_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0;
+
if( argc == 1 ){
addon_alias q;
q.type = k_addon_type_world;
return 0;
}
-#if 0
-static world_instance *world_loading_instance(void){
- return &world_static.instances[ world_loader.world_index ];
-}
-#endif
-
/*
* checks:
* 1. to see if all audios owned by the world have been stopped
vg_linear_header(world->heap) );
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
+ ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
+ glDeleteTextures( 1, &cm->texture_id );
+ glDeleteFramebuffers( 1, &cm->framebuffer_id );
+ glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
+ }
+
world->status = k_world_status_unloaded;
}
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-VG_STATIC void world_init_blank( world_instance *world )
+static void world_init_blank( world_instance *world )
{
memset( &world->meta, 0, sizeof(mdl_context) );