#include "addon.h"
#include "save.h"
#include "vg/vg_msg.h"
+#include "network.h"
+#include "player_remote.h"
/*
* load the .mdl file located in path as a world instance
*/
-VG_STATIC void world_instance_load_mdl( u32 instance_id, const char *path ){
+static void world_instance_load_mdl( u32 instance_id, const char *path ){
vg_rand_seed( 9001 );
world_instance *world = &world_static.instances[ instance_id ];
mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
+ mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_unlock, "ent_unlock", heap );
mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
static void skaterift_world_load_done( void *payload, u32 size ){
struct world_load_complete_data *data = payload;
- vg_msg sav = {0};
- sav.buf = data->save.buf;
- sav.len = data->save.len;
- sav.max = data->save.len;
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
for( u32 i=0; i<data->instance_count; i++ ){
world_instance *world = &world_static.instances[ data->instance_start+i ];
if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
else{
+ if( world_static.addon_client == reg ){
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
char buf[76];
addon_alias_uid( ®->alias, buf );
vg_info( "switching to: %s\n", buf );
}
world_static.addon_client = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
}
}
/* console command for the above function */
static int skaterift_change_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0;
+
if( argc == 1 ){
addon_alias q;
q.type = k_addon_type_world;
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-VG_STATIC void world_init_blank( world_instance *world )
+static void world_init_blank( world_instance *world )
{
memset( &world->meta, 0, sizeof(mdl_context) );