static void skaterift_world_load_done( void *payload, u32 size ){
struct world_load_complete_data *data = payload;
- vg_msg sav = {0};
- sav.buf = data->save.buf;
- sav.len = data->save.len;
- sav.max = data->save.len;
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
for( u32 i=0; i<data->instance_count; i++ ){
world_instance *world = &world_static.instances[ data->instance_start+i ];