mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
mdl_load_array( meta, &world->ent_miniworld, "ent_miniworld", heap );
+ mdl_load_array( meta, &world->ent_prop, "ent_prop", heap );
mdl_array_ptr infos;
mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );