-#ifndef WORLD_LOAD_C
-#define WORLD_LOAD_C
-
#include "world_load.h"
#include "world_routes.h"
#include "world_gate.h"
#include "vg/vg_msg.h"
#include "network.h"
#include "player_remote.h"
+#include "vg/vg_loader.h"
+#include "vg/vg_io.h"
+#include <string.h>
/*
* load the .mdl file located in path as a world instance
*/
static void world_instance_load_mdl( u32 instance_id, const char *path ){
- vg_rand_seed( 9001 );
-
world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
- /* TODO: Make this a table? */
- mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
- mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
- mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
- mdl_load_array( meta, &world->ent_light, "ent_light", heap );
- mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
- mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
- mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
- mdl_load_array( meta, &world->ent_route, "ent_route", heap );
- mdl_load_array( meta, &world->ent_water, "ent_water", heap );
- mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
- mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
- mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
- mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
- mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
- mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
- mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
- mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
- mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
- mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
- mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
- mdl_load_array( meta, &world->ent_miniworld, "ent_miniworld", heap );
- mdl_load_array( meta, &world->ent_prop, "ent_prop", heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
+ MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_glider, ent_glider, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_npc, ent_npc, heap );
mdl_array_ptr infos;
- mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
+ MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
world->skybox = k_skybox_default;
- if( mdl_arrcount(&infos) ){
+ if( mdl_arrcount(&infos) )
+ {
world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
- if( world->meta.info.version >= 104 ){
- if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
+ if( world->meta.info.version >= 104 )
+ {
+ if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space"))
+ {
world->skybox = k_skybox_space;
}
}
}
- else{
+ else
+ {
world->info.pstr_author = 0;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
+ world->info.flags = 0;
}
time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
world->time += (world->info.timezone/24.0);
/* process resources from pack */
+ u64 t4 = SDL_GetPerformanceCounter();
world_gen_load_surfaces( world );
+ u64 t5 = SDL_GetPerformanceCounter();
world_gen_routes_ent_init( world );
world_gen_entities_init( world );
+ u64 t6 = SDL_GetPerformanceCounter();
/* main bulk */
+ u64 t0 = SDL_GetPerformanceCounter();
world_gen_generate_meshes( world );
+ u64 t1 = SDL_GetPerformanceCounter();
world_gen_routes_generate( instance_id );
+ u64 t2 = SDL_GetPerformanceCounter();
world_gen_compute_light_indices( world );
+ u64 t3 = SDL_GetPerformanceCounter();
mdl_close( meta );
+ u64 utime_mesh = t1-t0,
+ utime_route = t2-t1,
+ utime_indices = t3-t2,
+ utime_tex = t5-t4,
+ utime_ent = t6-t5,
+ ufreq = SDL_GetPerformanceFrequency();
+
+ f64 ftime_mesh = ((f64)utime_mesh / (f64)ufreq)*1000.0,
+ ftime_route = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_ind = ((f64)utime_route / (f64)ufreq)*1000.0,
+ ftime_tex = ((f64)utime_tex / (f64)ufreq)*1000.0,
+ ftime_ent = ((f64)utime_ent / (f64)ufreq)*1000.0;
+
+ vg_info( "wtime:mesh %.2fms route %.2fms ind %.2fms tex %.2fms ent %.2fms\n",
+ ftime_mesh, ftime_route, ftime_ind, ftime_tex, ftime_ent );
+
/* init player position.
* - this is overriden by the save state when(if) it loads */
- v3_zero( world->player_angles );
- ent_spawn *rp = world_find_spawn_by_name( world, "start" );
- if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
-
- /* TODO: fallback to searching for a safe location using raycasts */
- assert(rp);
- v3_copy( rp->transform.co, world->player_co );
+ world_default_spawn_pos( world, world->player_co );
/* allocate leaderboard buffers */
u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
world->leaderboard_cache = vg_linear_alloc( heap, bs );
- for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ )
+ {
struct leaderboard_cache *board = &world->leaderboard_cache[i];
board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
board->status = k_request_status_client_error;
board->data_len = 0;
}
+ world->routes_ui = vg_linear_alloc( heap,
+ sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
+
vg_async_call( async_world_postprocess, world, 0 );
vg_async_stall();
}
enum world_purpose purpose;
};
-static void skaterift_world_load_done( void *payload, u32 size ){
+static void skaterift_world_load_done( void *payload, u32 size )
+{
struct world_load_complete_data *data = payload;
+ world_instance *world = &world_static.instances[ data->purpose ];
- /* TODO(W2): Load player position from this save file */
vg_msg sav;
vg_msg_init( &sav, data->save.buf, data->save.len );
- world_instance *world = &world_static.instances[ data->purpose ];
+ if( data->purpose != k_world_purpose_hub )
+ {
+ vg_msg player_frame = sav;
+ if( vg_msg_seekframe( &player_frame, "player" ) )
+ {
+ vg_msg_getkvvecf( &player_frame, "position", k_vg_msg_v3f,
+ world->player_co, NULL );
+ }
+ }
+
world_entity_start( world, &sav );
world->status = k_world_status_loaded;
world_static.load_state = k_world_loader_none;
- for( int i=0; i<k_world_max; i ++ ){
- world_instance *wi = &world_static.instances[i];
-
- if( wi->status == k_world_status_loaded )
- world_entity_relink( wi );
+ if( world_static.clear_async_op_when_done )
+ {
+ skaterift.op = k_async_op_none;
+ world_static.clear_async_op_when_done = 0;
}
}
-struct world_load_args {
- enum world_purpose purpose;
- addon_reg *reg;
-};
-
/*
* Does a complete world switch using the remaining free slots
*/
-static void skaterift_world_load_thread( void *_args ){
- /* FIXME: we need to check all threads that take args. args can dissapear! */
+void skaterift_world_load_thread( void *_args )
+{
struct world_load_args args = *((struct world_load_args *)_args);
addon_reg *reg = args.reg;
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- assert( reg );
- addon_get_content_folder( reg, &path );
+ addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;
if( !vg_strgood( &folder ) ) {
vg_async_stall();
}
-/* holding pattern before we can start loading the new world, since we might be
- * waiting for audio to stop */
-static void skaterift_change_client_world_preupdate(void){
- for( u32 i=1; i<k_world_max; i++ ){
+void skaterift_change_client_world_preupdate(void)
+{
+ if( world_static.load_state != k_world_loader_preload )
+ return;
+
+ /* holding pattern before we can start loading the new world, since we might
+ * be waiting for audio to stop */
+ for( u32 i=1; i<k_world_max; i++ )
+ {
world_instance *inst = &world_static.instances[i];
- if( inst->status == k_world_status_unloading ){
- if( world_freeable( inst ) ){
+ if( inst->status == k_world_status_unloading )
+ {
+ if( world_freeable( inst ) )
+ {
world_free( inst );
}
return;
}
}
- if( vg_loader_availible() ){
+ if( vg_loader_availible() )
+ {
vg_info( "worlds cleared, begining load\n" );
world_static.load_state = k_world_loader_load;
}
}
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world_start( addon_reg *reg ){
- if( world_static.active_instance != 0 )
- vg_error( "Cannot change worlds while in non-root world\n" );
- else{
- if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
- vg_warn( "World is already loaded\n" );
+/*
+ * places all loaded worlds into unloading state, pass NULL to reload the world
+ */
+void skaterift_change_world_start( addon_reg *reg )
+{
+ if( world_static.instance_addons[ k_world_purpose_client ] == reg )
+ {
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
+
+ if( !reg )
+ {
+ if( world_static.instance_addons[ k_world_purpose_client ] )
+ {
+ reg = world_static.instance_addons[ k_world_purpose_client ];
+ world_static.clear_async_op_when_done = 1;
+ }
+ else
+ {
+ vg_warn( "No client world loaded\n" );
return;
}
+ }
- char buf[76];
- addon_alias_uid( ®->alias, buf );
- vg_info( "switching to: %s\n", buf );
- skaterift_autosave(1);
+ world_static.load_state = k_world_loader_preload;
- world_static.load_state = k_world_loader_preload;
+ if( world_static.active_instance != 0 )
+ skaterift.op = k_async_op_clientloading;
- vg_linear_clear( vg_mem.scratch ); /* ?? */
- vg_info( "unloading old worlds\n" );
-
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
- world_instance *inst = &world_static.instances[i];
+ char buf[76];
+ addon_alias_uid( ®->alias, buf );
+ vg_info( "switching to: %s\n", buf );
+ skaterift_autosave(1);
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
- }
- }
+ vg_linear_clear( vg_mem.scratch ); /* ?? */
+ vg_info( "unloading old worlds\n" );
- world_entity_relink( &world_static.instances[k_world_purpose_hub] );
+ world_instance *client_world =
+ &world_static.instances[ k_world_purpose_client ];
- world_static.instance_addons[ k_world_purpose_client ] = reg;
- network_send_item( k_netmsg_playeritem_world1 );
- relink_all_remote_player_worlds();
+ if( client_world->status == k_world_status_loaded )
+ {
+ client_world->status = k_world_status_unloading;
+ world_fadeout_audio( client_world );
}
+
+ world_static.instance_addons[ k_world_purpose_client ] = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
+ world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
}
/* console command for the above function */
-static int skaterift_load_world_command( int argc, const char *argv[] ){
- if( !vg_loader_availible() ) return 0; /* FIXME */
+int skaterift_load_world_command( int argc, const char *argv[] )
+{
+ if( !vg_loader_availible() )
+ {
+ vg_error( "Loading thread is currently unavailible\n" );
+ return 0;
+ }
+
+ if( argc == 1 )
+ {
+ if( !strcmp( argv[0], "reload" ) )
+ {
+ skaterift_change_world_start( NULL );
+ return 0;
+ }
- if( argc == 1 ){
addon_alias q;
addon_uid_to_alias( argv[0], &q );
u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff ){
- addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+ if( reg_id != 0xffffffff )
+ {
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
skaterift_change_world_start( reg );
}
- else {
+ else
+ {
vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
}
}
- else {
+ else
+ {
vg_info( "worlds availible to load:\n" );
- for( int i=0; i<addon_count(k_addon_type_world); i ++ ){
- addon_reg *w = get_addon_from_index( k_addon_type_world, i );
+ for( int i=0; i<addon_count(k_addon_type_world,0); i ++ )
+ {
+ addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
char buf[ADDON_UID_MAX];
addon_alias_uid( &w->alias, buf );
- vg_info( " %s\n", buf );
+
+ if( w->flags & ADDON_REG_HIDDEN )
+ vg_info( " %s [hidden]\n", buf );
+ else
+ vg_info( " %s\n", buf );
}
}
* 1. to see if all audios owned by the world have been stopped
* 2. that this is the least significant world
*/
-static int world_freeable( world_instance *world ){
+int world_freeable( world_instance *world )
+{
if( world->status != k_world_status_unloading ) return 0;
u8 world_id = (world - world_static.instances) + 1;
/*
* Free all resources for world instance
*/
-static void world_free( world_instance *world ){
+void world_free( world_instance *world )
+{
vg_info( "Free world @%p\n", world );
/* free meshes */
mesh_free( &world->mesh_route_lines );
mesh_free( &world->mesh_geo );
mesh_free( &world->mesh_no_collide );
- mesh_free( &world->mesh_water );
/* glDeleteBuffers silently ignores 0's and names that do not correspond to
* existing buffer objects.
glDeleteTextures( 1, &world->tex_light_cubes );
/* delete textures and meshes */
- glDeleteTextures( world->texture_count, world->textures );
+ glDeleteTextures( world->texture_count-1, world->textures+1 );
u32 world_index = world - world_static.instances;
if( world_index ){
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-static void world_init_blank( world_instance *world ){
+void world_init_blank( world_instance *world )
+{
memset( &world->meta, 0, sizeof(mdl_context) );
world->textures = NULL;
state->g_shadow_length = 9.50f;
state->g_shadow_spread = 0.65f;
+#if 0
+ /* 2023 style */
v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
+#else
+ /* 2024 style */
+ v3_copy( (v3f){0.308f, 0.543f, 0.904f}, state->g_daysky_colour );
+ v3_copy( (v3f){0.030f, 0.050f, 0.200f}, state->g_nightsky_colour );
+ v3_copy( (v3f){1.000f, 0.320f, 0.010f}, state->g_sunset_colour );
+ v3_copy( (v3f){0.130f, 0.170f, 0.350f}, state->g_ambient_colour );
+ v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
+ v3_copy( (v3f){1.000f, 0.809f, 0.318f}, state->g_sun_colour );
+#endif
}
-
-#endif /* WORLD_LOAD_C */