#include "addon.h"
#include "save.h"
#include "vg/vg_msg.h"
+#include "network.h"
+#include "player_remote.h"
/*
* load the .mdl file located in path as a world instance
*/
-VG_STATIC void world_instance_load_mdl( u32 instance_id, const char *path ){
+static void world_instance_load_mdl( u32 instance_id, const char *path ){
vg_rand_seed( 9001 );
world_instance *world = &world_static.instances[ instance_id ];
mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
- mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
- mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
- mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
- mdl_load_array( meta, &world->ent_light, "ent_light", heap );
- mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
- mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
- mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
- mdl_load_array( meta, &world->ent_route, "ent_route", heap );
- mdl_load_array( meta, &world->ent_water, "ent_water", heap );
- mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
- mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
- mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
- mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
- mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
- mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
- mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
- mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
- mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
- mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
- mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
+ MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
mdl_array_ptr infos;
- mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
+ MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
+ world->skybox = k_skybox_default;
if( mdl_arrcount(&infos) ){
world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
+
+ if( world->meta.info.version >= 104 ){
+ if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
+ world->skybox = k_skybox_space;
+ }
+ }
}
else{
world->info.pstr_author = 0;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
+ world->info.flags = 0;
}
- time_t t;
- struct tm *tm;
- time( &t );
- tm = gmtime( &t );
- world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
+ time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
+ world->time = ((f64)(seconds)/(k_day_length*60.0));
+ world->time += (world->info.timezone/24.0);
/* process resources from pack */
world_gen_load_surfaces( world );
world_gen_compute_light_indices( world );
mdl_close( meta );
+ /* init player position.
+ * - this is overriden by the save state when(if) it loads */
+ ent_spawn *rp = world_find_spawn_by_name( world, "start" );
+ if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
+ if( rp )
+ v3_copy( rp->transform.co, world->player_co );
+ else{
+ /* FIXME: we need to find a safe place to put the player_co using
+ * raycasts. */
+ v3_zero( world->player_co );
+ }
+
+ /* allocate leaderboard buffers */
+ u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
+ world->leaderboard_cache = vg_linear_alloc( heap, bs );
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ struct leaderboard_cache *board = &world->leaderboard_cache[i];
+ board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
+ board->status = k_request_status_client_error;
+ board->cache_time = 0.0;
+ board->data_len = 0;
+ }
+
+ world->routes_ui = vg_linear_alloc( heap,
+ sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
+
vg_async_call( async_world_postprocess, world, 0 );
vg_async_stall();
}
struct world_load_complete_data{
savedata_file save;
- u32 instance_start, instance_count;
+ enum world_purpose purpose;
};
static void skaterift_world_load_done( void *payload, u32 size ){
struct world_load_complete_data *data = payload;
+ world_instance *world = &world_static.instances[ data->purpose ];
- vg_msg sav = {0};
- sav.buf = data->save.buf;
- sav.len = data->save.len;
- sav.max = data->save.len;
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
- for( u32 i=0; i<data->instance_count; i++ ){
- world_instance *world = &world_static.instances[ data->instance_start+i ];
- world_entity_start( world, &sav );
+ if( data->purpose != k_world_purpose_hub ){
+ vg_msg player_frame = sav;
+ if( vg_msg_seekframe( &player_frame, "player" ) ){
+ vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ }
}
+ world_entity_start( world, &sav );
+ world->status = k_world_status_loaded;
world_static.load_state = k_world_loader_none;
}
* Does a complete world switch using the remaining free slots
*/
static void skaterift_world_load_thread( void *_args ){
- struct world_load_args *args = _args;
- enum world_purpose purpose = args->purpose;
- addon_reg *reg = args->reg;
+ struct world_load_args args = *((struct world_load_args *)_args);
- if( purpose == k_world_purpose_hub ) world_static.addon_hub = reg;
- else world_static.addon_client = reg;
+ addon_reg *reg = args.reg;
+ world_static.instance_addons[ args.purpose ] = reg;
+
+ char uid[ADDON_UID_MAX];
+ addon_alias_uid( ®->alias, uid );
+ vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
char path_buf[4096];
vg_str path;
vg_strnull( &path, path_buf, 4096 );
assert( reg );
- addon_get_content_folder( reg, &path );
+ addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;
if( !vg_strgood( &folder ) ) {
return;
}
- char worlds[3][4096];
+ char worlds[k_world_max-1][4096];
u32 i=0;
vg_dir dir;
if( !ext ) continue;
if( strcmp(ext,".mdl") ) continue;
- if( i == 3 ){
+ if( i == k_world_max-1 ){
vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
break;
}
}
}
- u32 instance_start = 0, instance_count = 1;
- if( purpose == k_world_purpose_client ) instance_start = 1;
-
- world_instance_load_mdl( instance_start, worlds[first_index] );
-
- /* TODO: Support multiply packed worlds */
-#if 0
- world_loader.generate_point_cloud = 0;
- for( u32 j=0; j<i; j++ ){
- if( j != first_index ){
- world_loader.world_index = j+1;
- world_load_mdl( worlds[j] );
- }
- }
-#endif
+ world_instance_load_mdl( args.purpose, worlds[first_index] );
vg_async_item *final_call =
vg_async_alloc( sizeof(struct world_load_complete_data) );
struct world_load_complete_data *data = final_call->payload;
- data->instance_start = instance_start;
- data->instance_count = instance_count;
+ data->purpose = args.purpose;
- skaterift_world_get_save_path( purpose, data->save.path );
+ skaterift_world_get_save_path( args.purpose, data->save.path );
savedata_file_read( &data->save );
vg_async_dispatch( final_call, skaterift_world_load_done );
/* holding pattern before we can start loading the new world, since we might be
* waiting for audio to stop */
static void skaterift_change_client_world_preupdate(void){
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
+ for( u32 i=1; i<k_world_max; i++ ){
world_instance *inst = &world_static.instances[i];
if( inst->status == k_world_status_unloading ){
struct world_load_args *args =
vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
args->purpose = k_world_purpose_client;
- args->reg = world_static.addon_client;
+ args->reg = world_static.instance_addons[ k_world_purpose_client ];
/* this is replaces the already correct reg but we have to set it again
* TOO BAD */
if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
else{
- if( world_static.addon_client == reg ){
+ if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
vg_warn( "World is already loaded\n" );
return;
}
vg_linear_clear( vg_mem.scratch ); /* ?? */
vg_info( "unloading old worlds\n" );
- world_unlink_nonlocal( &world_static.instances[0] );
-
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
- world_instance *inst = &world_static.instances[i];
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
- }
+ world_instance *client_world =
+ &world_static.instances[ k_world_purpose_client ];
+
+ if( client_world->status == k_world_status_loaded ){
+ client_world->status = k_world_status_unloading;
+ world_fadeout_audio( client_world );
}
- world_static.addon_client = reg;
+ world_static.instance_addons[ k_world_purpose_client ] = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
+ world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
}
}
/* console command for the above function */
-static int skaterift_change_world_command( int argc, const char *argv[] ){
- if( !vg_loader_availible() ) return 0;
+static int skaterift_load_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0; /* FIXME */
if( argc == 1 ){
addon_alias q;
- q.type = k_addon_type_world;
- q.workshop_id = 0;
- vg_strncpy( argv[0], q.foldername, 64, k_strncpy_always_add_null );
+ addon_uid_to_alias( argv[0], &q );
u32 reg_id = addon_match( &q );
if( reg_id != 0xffffffff ){
- addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
skaterift_change_world_start( reg );
}
else {
- char buf[76];
- addon_alias_uid( &q, buf );
- vg_error( "Addon '%s' is not installed or not found.\n", buf );
+ vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
+ }
+ }
+ else {
+ vg_info( "worlds availible to load:\n" );
+
+ for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
+ addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
+
+ char buf[ADDON_UID_MAX];
+ addon_alias_uid( &w->alias, buf );
+
+ if( w->flags & ADDON_REG_HIDDEN )
+ vg_info( " %s [hidden]\n", buf );
+ else
+ vg_info( " %s\n", buf );
}
}
/*
* Free all resources for world instance
*/
-static void world_free( world_instance *world )
-{
+static void world_free( world_instance *world ){
vg_info( "Free world @%p\n", world );
/* free meshes */
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-VG_STATIC void world_init_blank( world_instance *world )
-{
+static void world_init_blank( world_instance *world ){
memset( &world->meta, 0, sizeof(mdl_context) );
world->textures = NULL;