mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
- /* TODO: Make this a table? */
- mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
- mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
- mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
- mdl_load_array( meta, &world->ent_light, "ent_light", heap );
- mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
- mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
- mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
- mdl_load_array( meta, &world->ent_route, "ent_route", heap );
- mdl_load_array( meta, &world->ent_water, "ent_water", heap );
- mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
- mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
- mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
- mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
- mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
- mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
- mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
- mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
- mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
- mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
- mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
- mdl_load_array( meta, &world->ent_miniworld, "ent_miniworld", heap );
- mdl_load_array( meta, &world->ent_prop, "ent_prop", heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
+ MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
mdl_array_ptr infos;
- mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
+ MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
world->skybox = k_skybox_default;
if( mdl_arrcount(&infos) ){
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
+ world->info.flags = 0;
}
time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
* - this is overriden by the save state when(if) it loads */
ent_spawn *rp = world_find_spawn_by_name( world, "start" );
if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
-
- /* TODO: fallback to searching for a safe location using raycasts */
- assert(rp);
- v3_copy( rp->transform.co, world->player_co );
+ if( rp )
+ v3_copy( rp->transform.co, world->player_co );
+ else{
+ /* FIXME: we need to find a safe place to put the player_co using
+ * raycasts. */
+ v3_zero( world->player_co );
+ }
/* allocate leaderboard buffers */
u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
board->data_len = 0;
}
+ world->routes_ui = vg_linear_alloc( heap,
+ sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
+
vg_async_call( async_world_postprocess, world, 0 );
vg_async_stall();
}
static void skaterift_world_load_done( void *payload, u32 size ){
struct world_load_complete_data *data = payload;
+ world_instance *world = &world_static.instances[ data->purpose ];
- /* TODO(W2): Load player position from this save file */
vg_msg sav;
vg_msg_init( &sav, data->save.buf, data->save.len );
- world_instance *world = &world_static.instances[ data->purpose ];
+ if( data->purpose != k_world_purpose_hub ){
+ vg_msg player_frame = sav;
+ if( vg_msg_seekframe( &player_frame, "player" ) ){
+ vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ }
+ }
+
world_entity_start( world, &sav );
world->status = k_world_status_loaded;
world_static.load_state = k_world_loader_none;
* Does a complete world switch using the remaining free slots
*/
static void skaterift_world_load_thread( void *_args ){
- /* FIXME: we need to check all threads that take args. args can dissapear! */
struct world_load_args args = *((struct world_load_args *)_args);
addon_reg *reg = args.reg;
vg_strnull( &path, path_buf, 4096 );
assert( reg );
- addon_get_content_folder( reg, &path );
+ addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;
if( !vg_strgood( &folder ) ) {
vg_linear_clear( vg_mem.scratch ); /* ?? */
vg_info( "unloading old worlds\n" );
-
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
- world_instance *inst = &world_static.instances[i];
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
- }
+ world_instance *client_world =
+ &world_static.instances[ k_world_purpose_client ];
+
+ if( client_world->status == k_world_status_loaded ){
+ client_world->status = k_world_status_unloading;
+ world_fadeout_audio( client_world );
}
world_static.instance_addons[ k_world_purpose_client ] = reg;
network_send_item( k_netmsg_playeritem_world1 );
relink_all_remote_player_worlds();
+ world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
}
}
u32 reg_id = addon_match( &q );
if( reg_id != 0xffffffff ){
- addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
skaterift_change_world_start( reg );
}
else {
else {
vg_info( "worlds availible to load:\n" );
- for( int i=0; i<addon_count(k_addon_type_world); i ++ ){
- addon_reg *w = get_addon_from_index( k_addon_type_world, i );
+ for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
+ addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
char buf[ADDON_UID_MAX];
addon_alias_uid( &w->alias, buf );
- vg_info( " %s\n", buf );
+
+ if( w->flags & ADDON_REG_HIDDEN )
+ vg_info( " %s [hidden]\n", buf );
+ else
+ vg_info( " %s\n", buf );
}
}