#include "world_routes.h"
#include "world_gate.h"
#include "ent_skateshop.h"
+#include "addon.h"
+#include "save.h"
+#include "vg/vg_msg.h"
+#include "network.h"
+#include "player_remote.h"
/*
- * load the .mdl file located in path (relative to exe), it will load into the
- * slot specified by world_loader.world_index
+ * load the .mdl file located in path as a world instance
*/
-VG_STATIC void world_load_mdl( const char *path )
-{
+static void world_instance_load_mdl( u32 instance_id, const char *path ){
vg_rand_seed( 9001 );
- world_instance *world = world_loading_instance();
+ world_instance *world = &world_static.instances[ instance_id ];
world_init_blank( world );
world->status = k_world_status_loading;
- vg_info( "Loading world: %s\n", path );
+ vg_info( "Loading instance[%u]: %s\n", instance_id, path );
void *allocator = NULL;
- if( world_loader.world_index == 0 ) allocator = world_static.heap;
- else allocator = world_static.worlds[world_loader.world_index-1].heap;
+ if( instance_id == 0 ) allocator = world_static.heap;
+ else allocator = world_static.instances[instance_id-1].heap;
u32 heap_availible = vg_linear_remaining( allocator );
u32 min_overhead = sizeof(vg_linear_allocator);
mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
- mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
- mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
- mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
- mdl_load_array( meta, &world->ent_light, "ent_light", heap );
- mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
- mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
- mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
- mdl_load_array( meta, &world->ent_route, "ent_route", heap );
- mdl_load_array( meta, &world->ent_water, "ent_water", heap );
- mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
- mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
- mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
- mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
- mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
- mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
- mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
- mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
+ vg_info( "%u\n", sizeof(ent_cubemap) );
+
+ MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
+ MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
mdl_array_ptr infos;
- mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
+ MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
+ world->skybox = k_skybox_default;
if( mdl_arrcount(&infos) ){
world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
+
+ if( world->meta.info.version >= 104 ){
+ if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
+ world->skybox = k_skybox_space;
+ }
+ }
}
else{
world->info.pstr_author = 0;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
+ world->info.flags = 0;
}
- time_t t;
- struct tm *tm;
- time( &t );
- tm = gmtime( &t );
- world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
+ time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
+ world->time = ((f64)(seconds)/(k_day_length*60.0));
+ world->time += (world->info.timezone/24.0);
/* process resources from pack */
- world_gen_load_surfaces();
- world_gen_routes_ent_init();
- world_gen_entities_init();
- world->volume_bh = bh_create( heap, &bh_system_volumes, world,
- mdl_arrcount( &world->ent_volume ), 1 );
+ world_gen_load_surfaces( world );
+ world_gen_routes_ent_init( world );
+ world_gen_entities_init( world );
/* main bulk */
- world_gen_generate_meshes();
- world_gen_routes_generate();
- world_gen_compute_light_indices();
- vg_async_call( async_world_postprocess_render, NULL, 0 );
-
+ world_gen_generate_meshes( world );
+ world_gen_routes_generate( instance_id );
+ world_gen_compute_light_indices( world );
mdl_close( meta );
- world->status = k_world_status_loaded;
+
+ /* init player position.
+ * - this is overriden by the save state when(if) it loads */
+ ent_spawn *rp = world_find_spawn_by_name( world, "start" );
+ if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
+ if( rp )
+ v3_copy( rp->transform.co, world->player_co );
+ else{
+ /* FIXME: we need to find a safe place to put the player_co using
+ * raycasts. */
+ v3_zero( world->player_co );
+ }
+
+ /* allocate leaderboard buffers */
+ u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
+ world->leaderboard_cache = vg_linear_alloc( heap, bs );
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
+ struct leaderboard_cache *board = &world->leaderboard_cache[i];
+ board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
+ board->status = k_request_status_client_error;
+ board->cache_time = 0.0;
+ board->data_len = 0;
+ }
+
+ world->routes_ui = vg_linear_alloc( heap,
+ sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
+
+ vg_async_call( async_world_postprocess, world, 0 );
+ vg_async_stall();
}
-/*
- * op: k_async_op_world_loading
- * k_async_op_world_preloading
- * -----------------------------------------------------------------------------
- */
+struct world_load_complete_data{
+ savedata_file save;
+ enum world_purpose purpose;
+};
-static void async_skaterift_world_loaded( void *payload, u32 size )
-{
- skaterift_end_op();
+static void skaterift_world_load_done( void *payload, u32 size ){
+ struct world_load_complete_data *data = payload;
+ world_instance *world = &world_static.instances[ data->purpose ];
+
+ vg_msg sav;
+ vg_msg_init( &sav, data->save.buf, data->save.len );
+
+ if( data->purpose != k_world_purpose_hub ){
+ vg_msg player_frame = sav;
+ if( vg_msg_seekframe( &player_frame, "player" ) ){
+ vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ }
+ }
+
+ world_entity_start( world, &sav );
+ world->status = k_world_status_loaded;
+ world_static.load_state = k_world_loader_none;
}
+struct world_load_args {
+ enum world_purpose purpose;
+ addon_reg *reg;
+};
+
/*
* Does a complete world switch using the remaining free slots
*/
-static void skaterift_world_changer_thread( void *data )
-{
- if( world_loader.location == k_world_load_type_workshop ){
- vg_fatal_error( "Unimplemented\n" );
- }
+static void skaterift_world_load_thread( void *_args ){
+ struct world_load_args args = *((struct world_load_args *)_args);
+
+ addon_reg *reg = args.reg;
+ world_static.instance_addons[ args.purpose ] = reg;
+
+ char uid[ADDON_UID_MAX];
+ addon_alias_uid( ®->alias, uid );
+ vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
char path_buf[4096];
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- vg_strcat( &path, "maps/" );
+
+ assert( reg );
+ addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;
- vg_strcat( &folder, world_loader.name );
if( !vg_strgood( &folder ) ) {
vg_error( "Load target too long\n" );
- vg_async_call( workshop_async_any_complete, NULL, 0 );
return;
}
- char worlds[3][4096];
+ char worlds[k_world_max-1][4096];
u32 i=0;
vg_dir dir;
if( !vg_dir_open(&dir, folder.buffer) ){
vg_error( "opendir('%s') failed\n", folder.buffer );
- vg_async_call( async_skaterift_world_loaded, NULL, 0 );
return;
}
if( !ext ) continue;
if( strcmp(ext,".mdl") ) continue;
- if( i == 3 ){
+ if( i == k_world_max-1 ){
vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
break;
}
}
}
- world_loader.generate_point_cloud = 1;
- world_loader.world_index = 1;
- world_load_mdl( worlds[first_index] );
+ world_instance_load_mdl( args.purpose, worlds[first_index] );
- world_loader.generate_point_cloud = 0;
- for( u32 j=0; j<i; j++ ){
- if( j != first_index ){
- world_loader.world_index = j+1;
- world_load_mdl( worlds[j] );
- }
- }
+ vg_async_item *final_call =
+ vg_async_alloc( sizeof(struct world_load_complete_data) );
- vg_async_call( async_skaterift_world_loaded, NULL, 0 );
+ struct world_load_complete_data *data = final_call->payload;
+ data->purpose = args.purpose;
+
+ skaterift_world_get_save_path( args.purpose, data->save.path );
+ savedata_file_read( &data->save );
+
+ vg_async_dispatch( final_call, skaterift_world_load_done );
+ vg_async_stall();
}
/* holding pattern before we can start loading the new world, since we might be
* waiting for audio to stop */
-static void skaterift_change_world_preupdate(void)
-{
- for( u32 i=1; i<vg_list_size(world_static.worlds); i++ ){
- world_instance *inst = &world_static.worlds[i];
+static void skaterift_change_client_world_preupdate(void){
+ for( u32 i=1; i<k_world_max; i++ ){
+ world_instance *inst = &world_static.instances[i];
if( inst->status == k_world_status_unloading ){
if( world_freeable( inst ) ){
}
}
- vg_info( "worlds cleared, begining load\n" );
- skaterift_shift_op( k_async_op_world_loading );
+ if( vg_loader_availible() ){
+ vg_info( "worlds cleared, begining load\n" );
+ world_static.load_state = k_world_loader_load;
+
+ vg_linear_clear( vg_async.buffer );
+ struct world_load_args *args =
+ vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
+ args->purpose = k_world_purpose_client;
+ args->reg = world_static.instance_addons[ k_world_purpose_client ];
+
+ /* this is replaces the already correct reg but we have to set it again
+ * TOO BAD */
- /* finally can start the loader */
- vg_loader_start( skaterift_world_changer_thread, NULL );
+ /* finally can start the loader */
+ vg_loader_start( skaterift_world_load_thread, args );
+ }
}
/* places all loaded worlds into unloading state */
-static void skaterift_change_world( const char *world_name )
-{
- vg_info( "switching to %s\n", world_name );
-
- if( world_static.active_world != 0 ){
+static void skaterift_change_world_start( addon_reg *reg ){
+ if( world_static.active_instance != 0 )
vg_error( "Cannot change worlds while in non-root world\n" );
- }
else{
- skaterift_begin_op( k_async_op_world_preloading );
+ if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
+ vg_warn( "World is already loaded\n" );
+ return;
+ }
- vg_linear_clear( vg_mem.scratch );
- vg_strncpy( world_name, world_loader.name,
- vg_list_size(world_loader.name), k_strncpy_overflow_fatal );
-
+ char buf[76];
+ addon_alias_uid( ®->alias, buf );
+ vg_info( "switching to: %s\n", buf );
+ skaterift_autosave(1);
+
+ world_static.load_state = k_world_loader_preload;
+
+ vg_linear_clear( vg_mem.scratch ); /* ?? */
vg_info( "unloading old worlds\n" );
- world_unlink_nonlocal( &world_static.worlds[0] );
-
- for( u32 i=1; i<vg_list_size(world_static.worlds); i++ ){
- world_instance *inst = &world_static.worlds[i];
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
- }
+ world_instance *client_world =
+ &world_static.instances[ k_world_purpose_client ];
+
+ if( client_world->status == k_world_status_loaded ){
+ client_world->status = k_world_status_unloading;
+ world_fadeout_audio( client_world );
}
+
+ world_static.instance_addons[ k_world_purpose_client ] = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
+ relink_all_remote_player_worlds();
+ world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
}
}
/* console command for the above function */
-static int skaterift_change_world_command( int argc, const char *argv[] )
-{
- if( argc == 1 )
- skaterift_change_world( argv[0] );
+static int skaterift_load_world_command( int argc, const char *argv[] ){
+ if( !vg_loader_availible() ) return 0; /* FIXME */
- return 0;
-}
+ if( argc == 1 ){
+ addon_alias q;
+ addon_uid_to_alias( argv[0], &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
+ skaterift_change_world_start( reg );
+ }
+ else {
+ vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
+ }
+ }
+ else {
+ vg_info( "worlds availible to load:\n" );
+
+ for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
+ addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
+
+ char buf[ADDON_UID_MAX];
+ addon_alias_uid( &w->alias, buf );
+
+ if( w->flags & ADDON_REG_HIDDEN )
+ vg_info( " %s [hidden]\n", buf );
+ else
+ vg_info( " %s\n", buf );
+ }
+ }
-static world_instance *world_loading_instance(void){
- return &world_static.worlds[ world_loader.world_index ];
+ return 0;
}
/*
* 1. to see if all audios owned by the world have been stopped
* 2. that this is the least significant world
*/
-static int world_freeable( world_instance *world )
-{
+static int world_freeable( world_instance *world ){
if( world->status != k_world_status_unloading ) return 0;
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
- for( u32 i=world_id; i<vg_list_size(world_static.worlds); i++ ){
- if( world_static.worlds[i].status != k_world_status_unloaded ){
+ for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status != k_world_status_unloaded ){
return 0;
}
}
/*
* Free all resources for world instance
*/
-static void world_free( world_instance *world )
-{
+static void world_free( world_instance *world ){
vg_info( "Free world @%p\n", world );
/* free meshes */
/* delete textures and meshes */
glDeleteTextures( world->texture_count, world->textures );
- u32 world_index = world - world_static.worlds;
+ u32 world_index = world - world_static.instances;
if( world_index ){
- vg_linear_del( world_static.worlds[world_index-1].heap,
+ vg_linear_del( world_static.instances[world_index-1].heap,
vg_linear_header(world->heap) );
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
+ ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
+ glDeleteTextures( 1, &cm->texture_id );
+ glDeleteFramebuffers( 1, &cm->framebuffer_id );
+ glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
+ }
+
world->status = k_world_status_unloaded;
}
* reset the world structure without deallocating persistent buffers
* TODO: Make this a memset(0), and have persistent items live in a static loc
*/
-VG_STATIC void world_init_blank( world_instance *world )
-{
+static void world_init_blank( world_instance *world ){
memset( &world->meta, 0, sizeof(mdl_context) );
world->textures = NULL;
world->surface_count = 0;
world->geo_bh = NULL;
- world->volume_bh = NULL;
- world->audio_bh = NULL;
+ world->entity_bh = NULL;
+ world->entity_list = NULL;
world->rendering_gate = NULL;
world->water.enabled = 0;
v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
}
-
-
#endif /* WORLD_LOAD_C */