for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
struct leaderboard_cache *board = &world->leaderboard_cache[i];
- board->data = vg_linear_alloc( heap, NETWORK_LEADERBOARD_MAX_SIZE );
+ board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
board->status = k_request_status_client_error;
board->cache_time = 0.0;
board->data_len = 0;