static void skaterift_world_load_done( void *payload, u32 size ){
struct world_load_complete_data *data = payload;
+ world_instance *world = &world_static.instances[ data->purpose ];
- /* TODO(W2): Load player position from this save file */
vg_msg sav;
vg_msg_init( &sav, data->save.buf, data->save.len );
- world_instance *world = &world_static.instances[ data->purpose ];
+ if( data->purpose != k_world_purpose_hub ){
+ vg_msg player_frame = sav;
+ if( vg_msg_seekframe( &player_frame, "player" ) ){
+ vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ }
+ }
+
world_entity_start( world, &sav );
world->status = k_world_status_loaded;
world_static.load_state = k_world_loader_none;
* Does a complete world switch using the remaining free slots
*/
static void skaterift_world_load_thread( void *_args ){
- /* FIXME: we need to check all threads that take args. args can dissapear! */
struct world_load_args args = *((struct world_load_args *)_args);
addon_reg *reg = args.reg;