adjust walkout anim length & masked anim blending
[carveJwlIkooP6JGAAIwe30JlM.git] / world_info.h
index 0d2be39437818eab0ef615b2323cc16eee5f3be0..772d9e1b71c6379f9bc20dc78f22516e0f71839d 100644 (file)
@@ -8,43 +8,38 @@
 /* Purely an information header, shares common strings across client and 
  * server programs. */
 
-static struct track_info
+#include "highscores.h"
+
+struct track_info
 {
    const char *name, 
               *achievement_id;
-   int push;
 }
-track_infos[] = 
+static track_infos[] = 
 {
    {
       .name = "Megapark Green",
       .achievement_id = "ROUTE_MPG",
-      .push = 1
    },
    {
       .name = "Megapark Blue",
       .achievement_id = "ROUTE_MPB",
-      .push = 1
    },
    {
       .name = "Megapark Yellow",
       .achievement_id = "ROUTE_MPY",
-      .push = 1
    },
    {
       .name = "Megapark Red",
       .achievement_id = "ROUTE_MPR",
-      .push = 1
    },
    {
       .name = "Coastal Run",
       .achievement_id = "ROUTE_TC",
-      .push = 1
    },
    {
       .name = "Docks Jumps",
       .achievement_id = "ROUTE_TO",
-      .push = 1
    }
 };