scraped a small amount of crap
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index 63cb1ef98f1e91c38799f1f9d2e78a7a65e81b69..fb6031b32f02552d908f2c00abffc599641dbd88 100644 (file)
@@ -126,99 +126,6 @@ VG_STATIC void world_apply_procedural_foliage( world_instance *world,
    vg_info( "%d foliage models added\n", count );
 }
 
-
-#if 0
-
-VG_STATIC void world_pct_audio( world_instance *world, mdl_node *pnode )
-{
-   struct world_audio_thing *thing = &world->audio_things[
-                                      world->audio_things_count ];
-
-   memset( thing, 0, sizeof(struct world_audio_thing) );
-   struct classtype_audio *aud = mdl_get_entdata( world->meta, pnode );
-
-   v3_copy( pnode->co, thing->pos );
-   
-   thing->volume = aud->volume;
-   thing->range = pnode->s[0];
-
-   thing->flags = aud->flags;
-   thing->temp_embedded_clip.path = mdl_pstr( world->meta, aud->pstr_file );
-   thing->temp_embedded_clip.flags = aud->flags;
-
-   audio_clip_load( &thing->temp_embedded_clip, world_global.generic_heap );
-
-   pnode->sub_uid = world->audio_things_count;
-   world->audio_things_count ++;
-}
-
-VG_STATIC void world_pct_nonlocal_gate( world_instance *world, mdl_node *pnode )
-{
-   struct nonlocal_gate *gate = &world->nonlocal_gates[ 
-                                       world->nonlocalgate_count ++ ];
-   struct classtype_gate *inf = mdl_get_entdata( world->meta, pnode );
-
-   gate->working = 0;
-   gate->node = pnode;
-   gate->target_map_index = 0;
-   v2_copy( inf->dims, gate->gate.dims );
-}
-
-VG_STATIC void world_link_nonlocal_gates( int index_a, int index_b )
-{
-   vg_info( "Linking non-local gates\n" );
-   world_instance *a = &world_global.worlds[ index_a ],
-                  *b = &world_global.worlds[ index_b ];
-
-   for( int i=0; i<a->nonlocalgate_count; i++ )
-   {
-      struct nonlocal_gate *ga = &a->nonlocal_gates[i];
-      struct classtype_gate *ga_inf = mdl_get_entdata( a->meta, ga->node );
-      const char *ga_name = mdl_pstr( a->meta, ga_inf->target );
-
-      for( int j=0; j<b->nonlocalgate_count; j++ )
-      {
-         struct nonlocal_gate *gb = &b->nonlocal_gates[j];
-         struct classtype_gate *gb_inf = mdl_get_entdata( b->meta, gb->node );
-         const char *gb_name = mdl_pstr( b->meta, gb_inf->target );
-
-         if( !strcmp( ga_name, gb_name ) )
-         {
-            vg_success( "Created longjump for ID '%s'\n", ga_name );
-
-            v4f qYflip;
-            q_axis_angle( qYflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
-
-            /* TODO: Gates are created very wonkily. refactor. */
-            ga->target_map_index = index_b;
-            gb->target_map_index = index_a;
-            ga->working = 1;
-            gb->working = 1;
-
-            v4_copy( ga->node->q,  ga->gate.q[0] );
-            v4_copy( gb->node->q,  ga->gate.q[1] );
-            v3_copy( ga->node->co, ga->gate.co[0] );
-            v3_copy( gb->node->co, ga->gate.co[1] );
-
-            v4_copy( gb->node->q,  gb->gate.q[0] );
-            v4_copy( ga->node->q,  gb->gate.q[1] );
-            v3_copy( gb->node->co, gb->gate.co[0] );
-            v3_copy( ga->node->co, gb->gate.co[1] );
-
-            /* reverse B's direction */
-            q_mul( gb->gate.q[0], qYflip, gb->gate.q[0] );
-            q_mul( gb->gate.q[1], qYflip, gb->gate.q[1] );
-            q_normalize( gb->gate.q[0] );
-            q_normalize( gb->gate.q[1] );
-
-            gate_transform_update( &ga->gate );
-            gate_transform_update( &gb->gate );
-         }
-      }
-   }
-}
-#endif
-
 VG_STATIC void world_generate( world_instance *world )
 {
    /* 
@@ -334,16 +241,23 @@ VG_STATIC void world_compute_light_indices( world_instance *world )
       icubes_max[i] = cubes_max[i];
    }
 
+   v3f cube_size;
+
    v3i icubes_count;
    v3i_sub( icubes_max, icubes_min, icubes_count );
    
    for( int i=0; i<3; i++ ){
-      icubes_count[i] = VG_MIN( 128, icubes_count[i]+1 );
-      cubes_max[i] = icubes_min[i] + icubes_count[i];
+      int clamped_count = VG_MIN( 128, icubes_count[i]+1 );
+      float clamped_max = icubes_min[i] + clamped_count,
+                    max = icubes_min[i] + icubes_count[i]+1;
+
+      icubes_count[i] = clamped_count;
+      cube_size[i] = (max / clamped_max) * k_light_cube_size;
+      cubes_max[i] = clamped_max;
    }
 
-   v3_muls( cubes_min, k_light_cube_size, cubes_min );
-   v3_muls( cubes_max, k_light_cube_size, cubes_max );
+   v3_mul( cubes_min, cube_size, cubes_min );
+   v3_mul( cubes_max, cube_size, cubes_max );
 
    for( int i=0; i<3; i++ ){
       float range = cubes_max[i]-cubes_min[i];
@@ -356,17 +270,13 @@ VG_STATIC void world_compute_light_indices( world_instance *world )
    int total_cubes = icubes_count[0]*icubes_count[1]*icubes_count[2];
 
    u32 *cubes_index = vg_linear_alloc( world_global.generic_heap, 
-                                       total_cubes * sizeof(u32) * 2.0f );
+                                       vg_align8(total_cubes*sizeof(u32)*2) );
                                        
    vg_info( "Computing light cubes (%d) [%f %f %f] -> [%f %f %f]\n", 
              total_cubes, cubes_min[0], -cubes_min[2], cubes_min[1],
                           cubes_max[0], -cubes_max[2], cubes_max[1] );
-
    v3_copy( cubes_min, world->ub_lighting.g_cube_min );
 
-   v3f cube_size;
-   v3_div( (v3f){1.0f,1.0f,1.0f}, world->ub_lighting.g_cube_inv_range, 
-            cube_size );
    float bound_radius = v3_length( cube_size );
 
    for( int iz = 0; iz<icubes_count[2]; iz ++ ){
@@ -522,10 +432,10 @@ VG_STATIC void world_post_process( world_instance *world )
 
          /* colour  + night */
          v3_muls( light->colour, light->colour[3] * 2.0f, light_dst[i*3+0] );
-         light_dst[i*3+0][3] = -1.0f;
+         light_dst[i*3+0][3] = 2.0f;
 
          if( !light->daytime ){
-            u32 hash = (i * 29986577) & 0xff;
+            u32 hash = (i * 29986577u) & 0xffu;
             float switch_on = hash;
                   switch_on *= (1.0f/255.0f);
 
@@ -609,13 +519,6 @@ VG_STATIC void world_post_process( world_instance *world )
    }
 
    vg_release_thread_sync();
-
-#if 0
-   /*
-    * Setup scene collider 
-    */
-   reset_player( 1, (const char *[]){"start"} );
-#endif
 }
 
 VG_STATIC void world_process_resources( world_instance *world )
@@ -626,7 +529,7 @@ VG_STATIC void world_process_resources( world_instance *world )
 
    world->texture_count = world->meta.textures.count+1;
    world->textures = vg_linear_alloc( world_global.generic_heap,
-                                      sizeof(GLuint)*world->texture_count );
+                              vg_align8(sizeof(GLuint)*world->texture_count) );
 
    vg_acquire_thread_sync();
    {
@@ -660,7 +563,7 @@ VG_STATIC void world_process_resources( world_instance *world )
 
    world->surface_count = world->meta.materials.count+1;
    world->surfaces = vg_linear_alloc( world_global.generic_heap,
-                           sizeof(struct world_surface)*world->surface_count );
+               vg_align8(sizeof(struct world_surface)*world->surface_count) );
 
    /* error material */
    struct world_surface *errmat = &world->surfaces[0];
@@ -710,17 +613,10 @@ VG_STATIC void world_unload( world_instance *world )
    vg_release_thread_sync();
 }
 
-VG_STATIC void world_clean( world_instance *world )
+VG_STATIC void world_init_blank( world_instance *world )
 {
    memset( &world->meta, 0, sizeof(mdl_context) );
 
-   /*
-    * TODO: Theres probably a better way to do this? */
-   /*       yep, find all members that can be memsetted to 0. this is probably
-    *       every member anyway, given the below is just setting to 0
-    *
-    *       also: rename clean to init? */
-
    world->textures = NULL;
    world->texture_count = 0;
    world->surfaces = NULL;
@@ -791,12 +687,50 @@ VG_STATIC void world_entities_init( world_instance *world )
       world->water.enabled = 1;
       water_set_surface( world, water->transform.co[1] );
    }
+   
+   /* volumes */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_volume); j++ ){
+      ent_volume *volume = mdl_arritm( &world->ent_volume, j );
+      mdl_transform_m4x3( &volume->transform, volume->to_world );
+      m4x3_invert_full( volume->to_world, volume->to_local );
+   }
+
+   /* audio packs */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_audio); j++ ){
+      ent_audio *audio = mdl_arritm( &world->ent_audio, j );
+
+      for( u32 k=0; k<audio->clip_count; k++ ){
+         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,  
+                                             audio->clip_start+k );
+
+         if( clip->file.pack_size ){
+            u32 size = clip->file.pack_size,
+                offset = clip->file.pack_offset;
+
+            /* FIXME: Ditchable asset! */
+            void *data = mdl_arritm(&world->meta.pack, clip->file.pack_offset);
+
+            clip->clip.path = NULL;
+            clip->clip.flags = audio->flags;
+            clip->clip.data = data;
+            clip->clip.size = size;
+         }
+         else{
+            clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
+            clip->clip.flags = audio->flags;
+            clip->clip.data = NULL;
+            clip->clip.size = 0;
+         }
+
+         audio_clip_load( &clip->clip, world_global.generic_heap );
+      }
+   }
 }
 
 VG_STATIC void world_load( world_instance *world, const char *path )
 {
    world_unload( world );
-   world_clean( world );
+   world_init_blank( world );
 
    vg_info( "Loading world: %s\n", path );
 
@@ -804,6 +738,8 @@ VG_STATIC void world_load( world_instance *world, const char *path )
    mdl_load_metadata_block( &world->meta, world_global.generic_heap );
    mdl_load_animation_block( &world->meta, world_global.generic_heap );
    mdl_load_mesh_block( &world->meta, world_global.generic_heap );
+
+   /* TODO: This should get a seperate memory area */
    mdl_load_pack_block( &world->meta, world_global.generic_heap );
 
    mdl_load_array( &world->meta, &world->ent_gate, 
@@ -823,6 +759,12 @@ VG_STATIC void world_load( world_instance *world, const char *path )
                    "ent_route", world_global.generic_heap );
    mdl_load_array( &world->meta, &world->ent_water,
                    "ent_water", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio_clip,
+                   "ent_audio_clip", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio,
+                   "ent_audio", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_volume,
+                   "ent_volume", world_global.generic_heap );
 
    mdl_close( &world->meta );
 
@@ -838,6 +780,11 @@ VG_STATIC void world_load( world_instance *world, const char *path )
 #endif
    world_routes_ent_init( world );
    world_entities_init( world );
+   world->volume_bh = bh_create( world_global.generic_heap,
+                                 &bh_system_volumes,
+                                 world,
+                                 mdl_arrcount( &world->ent_volume ),
+                                 1 );
    
    /* main bulk */
    world_generate( world );