null
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index 63cb1ef98f1e91c38799f1f9d2e78a7a65e81b69..fac1fe7ebb602dbffac6088bb4101d2a3474e075 100644 (file)
@@ -791,6 +791,44 @@ VG_STATIC void world_entities_init( world_instance *world )
       world->water.enabled = 1;
       water_set_surface( world, water->transform.co[1] );
    }
+   
+   /* volumes */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_volume); j++ ){
+      ent_volume *volume = mdl_arritm( &world->ent_volume, j );
+      mdl_transform_m4x3( &volume->transform, volume->to_world );
+      m4x3_invert_affine( volume->to_world, volume->to_local );
+   }
+
+   /* audio packs */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_audio); j++ ){
+      ent_audio *audio = mdl_arritm( &world->ent_audio, j );
+
+      for( u32 k=0; k<audio->clip_count; k++ ){
+         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,  
+                                             audio->clip_start+k );
+
+         if( clip->file.pack_size ){
+            u32 size = clip->file.pack_size,
+                offset = clip->file.pack_offset;
+
+            /* FIXME: Ditchable asset! */
+            void *data = mdl_arritm(&world->meta.pack, clip->file.pack_offset);
+
+            clip->clip.path = NULL;
+            clip->clip.flags = audio->flags;
+            clip->clip.data = data;
+            clip->clip.size = size;
+         }
+         else{
+            clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
+            clip->clip.flags = audio->flags;
+            clip->clip.data = NULL;
+            clip->clip.size = 0;
+         }
+
+         audio_clip_load( &clip->clip, world_global.generic_heap );
+      }
+   }
 }
 
 VG_STATIC void world_load( world_instance *world, const char *path )
@@ -804,6 +842,8 @@ VG_STATIC void world_load( world_instance *world, const char *path )
    mdl_load_metadata_block( &world->meta, world_global.generic_heap );
    mdl_load_animation_block( &world->meta, world_global.generic_heap );
    mdl_load_mesh_block( &world->meta, world_global.generic_heap );
+
+   /* TODO: This should get a seperate memory area */
    mdl_load_pack_block( &world->meta, world_global.generic_heap );
 
    mdl_load_array( &world->meta, &world->ent_gate, 
@@ -823,6 +863,12 @@ VG_STATIC void world_load( world_instance *world, const char *path )
                    "ent_route", world_global.generic_heap );
    mdl_load_array( &world->meta, &world->ent_water,
                    "ent_water", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio_clip,
+                   "ent_audio_clip", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio,
+                   "ent_audio", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_volume,
+                   "ent_volume", world_global.generic_heap );
 
    mdl_close( &world->meta );
 
@@ -838,6 +884,11 @@ VG_STATIC void world_load( world_instance *world, const char *path )
 #endif
    world_routes_ent_init( world );
    world_entities_init( world );
+   world->volume_bh = bh_create( world_global.generic_heap,
+                                 &bh_system_volumes,
+                                 world,
+                                 mdl_arrcount( &world->ent_volume ),
+                                 1 );
    
    /* main bulk */
    world_generate( world );