glDeleteTextures( 1, &world->tex_light_cubes );
/* FIXME: CANT DO THIS HERE */
+ /* whynot? */
world_global.time = 0.0;
world_global.rewind_from = 0.0;
world_global.rewind_to = 0.0;
world_global.last_use = 0.0;
- world_global.active_route_board = 0;
+ world_global.sfd.active_route_board = 0;
/* delete textures and meshes */
glDeleteTextures( world->texture_count, world->textures );