?
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index b5481c044f100effcb99f2ab15805e34616bd5d0..c0c4264898d1b6ef4db16c5255851d5cf47acbc7 100644 (file)
@@ -71,7 +71,7 @@ VG_STATIC void world_apply_procedural_foliage( struct world_material *mat )
       ray_hit hit;
       hit.dist = INFINITY;
 
-      if( ray_world( pos, (v3f){0.0001f,-1.0f,0.0001f}, &hit ))
+      if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit ))
       {
          struct world_material *m1 = ray_hit_material( &hit );
          if((hit.normal[1] > 0.8f) && (m1 == mat) && (hit.pos[1] > 0.0f+10.0f))