#include "world.h"
-VG_STATIC void world_init_blank( world_instance *world );
-VG_STATIC void world_gen_load_surfaces( world_instance *world );
-VG_STATIC void world_gen_generate_meshes( world_instance *world );
-VG_STATIC void world_gen_compute_light_indices( world_instance *world );
-VG_STATIC void async_world_postprocess( void *payload, u32 _size );
+static void world_init_blank( world_instance *world );
+static void world_gen_load_surfaces( world_instance *world );
+static void world_gen_generate_meshes( world_instance *world );
+static void world_gen_compute_light_indices( world_instance *world );
+static void async_world_postprocess( void *payload, u32 _size );
#endif /* WORLD_GEN_H */