right hand yellow
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index 63cb1ef98f1e91c38799f1f9d2e78a7a65e81b69..500592d27eec550986eaab15d2e39cfc11893149 100644 (file)
@@ -356,7 +356,7 @@ VG_STATIC void world_compute_light_indices( world_instance *world )
    int total_cubes = icubes_count[0]*icubes_count[1]*icubes_count[2];
 
    u32 *cubes_index = vg_linear_alloc( world_global.generic_heap, 
-                                       total_cubes * sizeof(u32) * 2.0f );
+                                       vg_align8(total_cubes*sizeof(u32)*2) );
                                        
    vg_info( "Computing light cubes (%d) [%f %f %f] -> [%f %f %f]\n", 
              total_cubes, cubes_min[0], -cubes_min[2], cubes_min[1],
@@ -626,7 +626,7 @@ VG_STATIC void world_process_resources( world_instance *world )
 
    world->texture_count = world->meta.textures.count+1;
    world->textures = vg_linear_alloc( world_global.generic_heap,
-                                      sizeof(GLuint)*world->texture_count );
+                              vg_align8(sizeof(GLuint)*world->texture_count) );
 
    vg_acquire_thread_sync();
    {
@@ -660,7 +660,7 @@ VG_STATIC void world_process_resources( world_instance *world )
 
    world->surface_count = world->meta.materials.count+1;
    world->surfaces = vg_linear_alloc( world_global.generic_heap,
-                           sizeof(struct world_surface)*world->surface_count );
+               vg_align8(sizeof(struct world_surface)*world->surface_count) );
 
    /* error material */
    struct world_surface *errmat = &world->surfaces[0];
@@ -791,6 +791,44 @@ VG_STATIC void world_entities_init( world_instance *world )
       world->water.enabled = 1;
       water_set_surface( world, water->transform.co[1] );
    }
+   
+   /* volumes */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_volume); j++ ){
+      ent_volume *volume = mdl_arritm( &world->ent_volume, j );
+      mdl_transform_m4x3( &volume->transform, volume->to_world );
+      m4x3_invert_full( volume->to_world, volume->to_local );
+   }
+
+   /* audio packs */
+   for( u32 j=0; j<mdl_arrcount(&world->ent_audio); j++ ){
+      ent_audio *audio = mdl_arritm( &world->ent_audio, j );
+
+      for( u32 k=0; k<audio->clip_count; k++ ){
+         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,  
+                                             audio->clip_start+k );
+
+         if( clip->file.pack_size ){
+            u32 size = clip->file.pack_size,
+                offset = clip->file.pack_offset;
+
+            /* FIXME: Ditchable asset! */
+            void *data = mdl_arritm(&world->meta.pack, clip->file.pack_offset);
+
+            clip->clip.path = NULL;
+            clip->clip.flags = audio->flags;
+            clip->clip.data = data;
+            clip->clip.size = size;
+         }
+         else{
+            clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
+            clip->clip.flags = audio->flags;
+            clip->clip.data = NULL;
+            clip->clip.size = 0;
+         }
+
+         audio_clip_load( &clip->clip, world_global.generic_heap );
+      }
+   }
 }
 
 VG_STATIC void world_load( world_instance *world, const char *path )
@@ -804,6 +842,8 @@ VG_STATIC void world_load( world_instance *world, const char *path )
    mdl_load_metadata_block( &world->meta, world_global.generic_heap );
    mdl_load_animation_block( &world->meta, world_global.generic_heap );
    mdl_load_mesh_block( &world->meta, world_global.generic_heap );
+
+   /* TODO: This should get a seperate memory area */
    mdl_load_pack_block( &world->meta, world_global.generic_heap );
 
    mdl_load_array( &world->meta, &world->ent_gate, 
@@ -823,6 +863,12 @@ VG_STATIC void world_load( world_instance *world, const char *path )
                    "ent_route", world_global.generic_heap );
    mdl_load_array( &world->meta, &world->ent_water,
                    "ent_water", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio_clip,
+                   "ent_audio_clip", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_audio,
+                   "ent_audio", world_global.generic_heap );
+   mdl_load_array( &world->meta, &world->ent_volume,
+                   "ent_volume", world_global.generic_heap );
 
    mdl_close( &world->meta );
 
@@ -838,6 +884,11 @@ VG_STATIC void world_load( world_instance *world, const char *path )
 #endif
    world_routes_ent_init( world );
    world_entities_init( world );
+   world->volume_bh = bh_create( world_global.generic_heap,
+                                 &bh_system_volumes,
+                                 world,
+                                 mdl_arrcount( &world->ent_volume ),
+                                 1 );
    
    /* main bulk */
    world_generate( world );