+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef WORLD_GEN_H
#define WORLD_GEN_H
-#include "world.h"
+/*
+ * FUTURE:
+ * If we have multiple levels, write an unloader
+ */
+#include "world.h"
static void world_add_all_if_material( m4x3f transform, scene *pscene,
mdl_header *mdl, u32 id )
}
}
}
- free( mfoliage );
+
+ vg_free( mfoliage );
}
static void world_load(void)
{
mdl_header *mworld = mdl_load( "models/mp_dev.mdl" );
+ vg_info( "Loading world: models/mp_dev.mdl\n" );
world.spawn_count = 0;
world.traffic_count = 0;
if( sm )
{
- glmesh surf;
- mdl_unpack_submesh( mworld, &surf, sm );
- world_water_init();
- water_set_surface( &surf, pnode->co[1] );
+ vg_acquire_thread_sync();
+ {
+ glmesh surf;
+ mdl_unpack_submesh( mworld, &surf, sm );
+ water_set_surface( &surf, pnode->co[1] );
+ }
+ vg_release_thread_sync();
}
}
else if( pnode->classtype == k_classtype_car_path )
world_add_all_if_material( midentity, &world.geo,mworld,mat_vertex_blend);
scene_copy_slice( &world.geo, &world.sm_geo_vb );
+ vg_acquire_thread_sync();
scene_upload( &world.geo );
+ vg_release_thread_sync();
+
scene_bh_create( &world.geo );
world_add_all_if_material( midentity, &world.foliage, mworld, mat_graffiti );
scene_copy_slice( &world.foliage, &world.sm_graffiti );
- scene_upload( &world.foliage );
- world_routes_loadfrom( mworld );
-
- for( int i=0; i<world.instance_cache_count; i++ )
- free( world.instance_cache[i].mdl );
- free( world.instance_cache );
- free( mworld );
+ vg_acquire_thread_sync();
+ {
+ scene_upload( &world.foliage );
+
+ /*
+ * Rendering the depth map
+ */
+ m4x4f ortho;
+ m4x3f camera;
+
+ v3f extent;
+ v3_sub( world.geo.bbx[1], world.geo.bbx[0], extent );
+
+ float fl = world.geo.bbx[0][0],
+ fr = world.geo.bbx[1][0],
+ fb = world.geo.bbx[0][2],
+ ft = world.geo.bbx[1][2],
+ rl = 1.0f / (fr-fl),
+ tb = 1.0f / (ft-fb);
+
+ m4x4_zero( ortho );
+ ortho[0][0] = 2.0f * rl;
+ ortho[2][1] = 2.0f * tb;
+ ortho[3][0] = (fr + fl) * -rl;
+ ortho[3][1] = (ft + fb) * -tb;
+ ortho[3][3] = 1.0f;
+ m4x3_identity( camera );
+
+ glViewport( 0, 0, 1024, 1024 );
+ glDisable(GL_DEPTH_TEST);
+ glBindFramebuffer( GL_FRAMEBUFFER, gpipeline.fb_depthmap );
+ shader_fscolour_use();
+ shader_fscolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} );
+ render_fsquad();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ glBlendEquation(GL_MAX);
+ render_world_depth( ortho, camera );
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+
+ /*
+ * TODO: World settings entity
+ */
+ struct ub_world_lighting *winfo = &gpipeline.ub_world_lighting;
+ v4_copy( wrender.plane, winfo->g_water_plane );
+
+ v4f bounds;
+ bounds[0] = world.geo.bbx[0][0];
+ bounds[1] = world.geo.bbx[0][2];
+ bounds[2] = 1.0f/ (world.geo.bbx[1][0]-world.geo.bbx[0][0]);
+ bounds[3] = 1.0f/ (world.geo.bbx[1][2]-world.geo.bbx[0][2]);
+ v4_copy( bounds, winfo->g_depth_bounds );
+
+ winfo->g_water_fog = 0.04f;
+ render_update_lighting_ub();
+ }
- /*
- * Rendering the depth map
- */
- m4x4f ortho;
- m4x3f camera;
-
- v3f extent;
- v3_sub( world.geo.bbx[1], world.geo.bbx[0], extent );
-
- float fl = world.geo.bbx[0][0],
- fr = world.geo.bbx[1][0],
- fb = world.geo.bbx[0][2],
- ft = world.geo.bbx[1][2],
- rl = 1.0f / (fr-fl),
- tb = 1.0f / (ft-fb);
-
- m4x4_zero( ortho );
- ortho[0][0] = 2.0f * rl;
- ortho[2][1] = 2.0f * tb;
- ortho[3][0] = (fr + fl) * -rl;
- ortho[3][1] = (ft + fb) * -tb;
- ortho[3][3] = 1.0f;
- m4x3_identity( camera );
-
- glViewport( 0, 0, 1024, 1024 );
- glDisable(GL_DEPTH_TEST);
- glBindFramebuffer( GL_FRAMEBUFFER, gpipeline.fb_depthmap );
- shader_fscolour_use();
- shader_fscolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} );
- render_fsquad();
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- glBlendEquation(GL_MAX);
- render_world_depth( ortho, camera );
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
+ vg_release_thread_sync();
- /*
- * TODO: World settings entity
- */
- struct ub_world_lighting *winfo = &gpipeline.ub_world_lighting;
- v4_copy( wrender.plane, winfo->g_water_plane );
-
- v4f bounds;
- bounds[0] = world.geo.bbx[0][0];
- bounds[1] = world.geo.bbx[0][2];
- bounds[2] = 1.0f/ (world.geo.bbx[1][0]-world.geo.bbx[0][0]);
- bounds[3] = 1.0f/ (world.geo.bbx[1][2]-world.geo.bbx[0][2]);
- v4_copy( bounds, winfo->g_depth_bounds );
-
- winfo->g_water_fog = 0.04f;
- render_update_lighting_ub();
-
+ world_routes_loadfrom( mworld );
- world.mr_ball.type = k_rb_shape_sphere;
- world.mr_ball.inf.sphere.radius = 2.0f;
- v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co );
+ for( int i=0; i<world.instance_cache_count; i++ )
+ vg_free( world.instance_cache[i].mdl );
- q_identity(world.mr_ball.q);
- rb_init( &world.mr_ball );
+ vg_free( world.instance_cache );
+ vg_free( mworld );
+ scene_free_offline_buffers( &world.foliage );
/*
* Setup scene collider