plish
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index b5481c044f100effcb99f2ab15805e34616bd5d0..3a66523991d09c1efac6812fb7c48a40c8b6532e 100644 (file)
@@ -71,7 +71,7 @@ VG_STATIC void world_apply_procedural_foliage( struct world_material *mat )
       ray_hit hit;
       hit.dist = INFINITY;
 
-      if( ray_world( pos, (v3f){0.0001f,-1.0f,0.0001f}, &hit ))
+      if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit ))
       {
          struct world_material *m1 = ray_hit_material( &hit );
          if((hit.normal[1] > 0.8f) && (m1 == mat) && (hit.pos[1] > 0.0f+10.0f))
@@ -593,11 +593,12 @@ VG_STATIC void world_post_process(void)
 
    vg_release_thread_sync();
 
+#if 0
    /*
     * Setup scene collider 
     */
-
    reset_player( 1, (const char *[]){"start"} );
+#endif
 }
 
 VG_STATIC void world_process_resources(void)