mdl_node *mblob = mdl_node_from_name( mfoliage, "blob" );
mdl_submesh *sm_blob = mdl_node_submesh( mfoliage, mblob, 0 );
- for( int i=0;i<100000;i++ )
+ int count = 0;
+
+ float area = volume[0]*volume[2];
+ u32 particles = 0.08f * area;
+
+ vg_info( "Map area: %f. Max particles: %u\n", area, particles );
+
+ for( int i=0;i<particles;i++ )
{
v3f pos;
v3_mul( volume, (v3f){ vg_randf(), 1000.0f, vg_randf() }, pos );
v3_copy( hit.pos, transform[3] );
scene_add_submesh( world.scene_no_collide, mfoliage,
sm_blob, transform);
+
+ count ++;
}
}
}
+
+ vg_info( "%d foliage models added\n", count );
}
VG_STATIC void world_ents_allocate(void)
vg_release_thread_sync();
+#if 0
/*
* Setup scene collider
*/
-
reset_player( 1, (const char *[]){"start"} );
+#endif
}
VG_STATIC void world_process_resources(void)