VG_STATIC void world_post_process( world_instance *world )
{
world_compute_light_indices( world );
-
- vg_async_item *call = vg_async_alloc(0);
- call->payload = world;
- vg_async_dispatch( call, async_world_postprocess_render );
+ vg_async_call( async_world_postprocess_render, world, 0 );
}
VG_STATIC void world_process_resources( world_instance *world )