wowwww
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.h
index 500592d27eec550986eaab15d2e39cfc11893149..64395bc513748d277613b358f7ffca9943624f6f 100644 (file)
@@ -334,16 +334,23 @@ VG_STATIC void world_compute_light_indices( world_instance *world )
       icubes_max[i] = cubes_max[i];
    }
 
+   v3f cube_size;
+
    v3i icubes_count;
    v3i_sub( icubes_max, icubes_min, icubes_count );
    
    for( int i=0; i<3; i++ ){
-      icubes_count[i] = VG_MIN( 128, icubes_count[i]+1 );
-      cubes_max[i] = icubes_min[i] + icubes_count[i];
+      int clamped_count = VG_MIN( 128, icubes_count[i]+1 );
+      float clamped_max = icubes_min[i] + clamped_count,
+                    max = icubes_min[i] + icubes_count[i]+1;
+
+      icubes_count[i] = clamped_count;
+      cube_size[i] = (max / clamped_max) * k_light_cube_size;
+      cubes_max[i] = clamped_max;
    }
 
-   v3_muls( cubes_min, k_light_cube_size, cubes_min );
-   v3_muls( cubes_max, k_light_cube_size, cubes_max );
+   v3_mul( cubes_min, cube_size, cubes_min );
+   v3_mul( cubes_max, cube_size, cubes_max );
 
    for( int i=0; i<3; i++ ){
       float range = cubes_max[i]-cubes_min[i];
@@ -361,12 +368,8 @@ VG_STATIC void world_compute_light_indices( world_instance *world )
    vg_info( "Computing light cubes (%d) [%f %f %f] -> [%f %f %f]\n", 
              total_cubes, cubes_min[0], -cubes_min[2], cubes_min[1],
                           cubes_max[0], -cubes_max[2], cubes_max[1] );
-
    v3_copy( cubes_min, world->ub_lighting.g_cube_min );
 
-   v3f cube_size;
-   v3_div( (v3f){1.0f,1.0f,1.0f}, world->ub_lighting.g_cube_inv_range, 
-            cube_size );
    float bound_radius = v3_length( cube_size );
 
    for( int iz = 0; iz<icubes_count[2]; iz ++ ){
@@ -522,10 +525,10 @@ VG_STATIC void world_post_process( world_instance *world )
 
          /* colour  + night */
          v3_muls( light->colour, light->colour[3] * 2.0f, light_dst[i*3+0] );
-         light_dst[i*3+0][3] = -1.0f;
+         light_dst[i*3+0][3] = 2.0f;
 
          if( !light->daytime ){
-            u32 hash = (i * 29986577) & 0xff;
+            u32 hash = (i * 29986577u) & 0xffu;
             float switch_on = hash;
                   switch_on *= (1.0f/255.0f);