/*
* Create the main meshes for the world
*/
-static void world_gen_generate_meshes( world_instance *world ){
+void world_gen_generate_meshes( world_instance *world )
+{
/*
* Compile meshes into the world scenes
*/
/*
* Computes light indices for world
*/
-static void world_gen_compute_light_indices( world_instance *world ){
+void world_gen_compute_light_indices( world_instance *world )
+{
/* light cubes */
v3f cubes_min, cubes_max;
v3_muls( world->scene_geo.bbx[0], 1.0f/k_world_light_cube_size, cubes_min );
/*
* Rendering pass needed to complete the world
*/
-static void async_world_postprocess( void *payload, u32 _size ){
+void async_world_postprocess( void *payload, u32 _size )
+{
/* create scene lighting buffer */
world_instance *world = payload;
}
/* Loads textures from the pack file */
-static void world_gen_load_surfaces( world_instance *world ){
+void world_gen_load_surfaces( world_instance *world )
+{
vg_info( "Loading textures\n" );
world->texture_count = 0;