glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
- render_fb_bind( &world->heightmap, 0 );
+ vg_framebuffer_bind( world->heightmap, 1.0f );
shader_blitcolour_use();
shader_blitcolour_uColour( (v4f){-9999.0f,-9999.0f,-9999.0f,-9999.0f} );
render_fsquad();