minor performance stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gen.c
index b522cba80fca626acde99aebad4aa650b8075aa9..7c0f7560d74d205fb8127626bfd72d4e413d7519 100644 (file)
@@ -277,12 +277,12 @@ VG_STATIC void world_gen_generate_meshes( world_instance *world ){
    }
 
    /* unpack challenge models */
-   for( u32 i=0; i<mdl_arrcount( &world->ent_challenge ); i++ ){
-      ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+   for( u32 i=0; i<mdl_arrcount( &world->ent_objective ); i++ ){
+      ent_objective *objective = mdl_arritm( &world->ent_objective, i );
 
-      for( u32 j=0; j<challenge->submesh_count; j ++ ){
+      for( u32 j=0; j<objective->submesh_count; j ++ ){
          mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, 
-                                       challenge->submesh_start+j );
+                                       objective->submesh_start+j );
          world_unpack_submesh_dynamic( world, &world->scene_no_collide, sm );
       }
    }
@@ -435,12 +435,14 @@ VG_STATIC void world_gen_compute_light_indices( world_instance *world ){
                v3f closest;
                closest_point_aabb( light->transform.co, bbx, closest );
 
-               float dist = v3_dist( closest, light->transform.co ),
-                     influence = 1.0f/(dist+1.0f);
+               f32 dist2 = v3_dist2( closest, light->transform.co );
 
-               if( dist > light->range )
+               if( dist2 > light->range*light->range )
                   continue;
 
+               f32 dist = sqrtf(dist2),
+                   influence = 1.0f/(dist+1.0f);
+
                if( light->type == k_light_type_spot){
                   v3f local;
                   m4x3_mulv( light->inverse_world, center, local );