variable scale menu
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.h
index 93322aaa0af11392955e34af7f6d604b671f7e3b..ad87ed1d106cdf8c484071c3fc1603805ddc8a55 100644 (file)
@@ -130,8 +130,6 @@ VG_STATIC int render_gate( world_instance *world_inside,
       shader_model_gate_uPv( cam->mtx.pv );
       shader_model_gate_uMdl( gate->to_world );
       shader_model_gate_uCam( cam->pos );
-
-      /* TODO(ART IMPROVEMENT): animate alpha of this? */
       shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} );
       shader_model_gate_uTime( vg.time*0.25f );
       shader_model_gate_uInvRes( (v2f){
@@ -157,7 +155,7 @@ VG_STATIC int render_gate( world_instance *world_inside,
       glDisable( GL_STENCIL_TEST );
 
       render_water_texture( world_inside, &gate_camera, layer_depth );
-      render_fb_bind( gpipeline.fb_main );
+      render_fb_bind( gpipeline.fb_main, 1 );
 
       glEnable( GL_STENCIL_TEST );